Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_fireWood2.h
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1#ifndef D_A_OBJ_FIREWOOD2_H
2#define D_A_OBJ_FIREWOOD2_H
3
4#include "d/d_com_inf_game.h"
6#include "d/d_cc_d.h"
7
16class daFireWood2_c : public fopAc_ac_c {
17public:
18 void setBaseMtx();
19 int create();
20 void lightInit();
21 void setLight();
22 void cutLight();
23 void pointLightProc();
24 int Execute();
25 int Draw();
26 int Delete();
27
28 static const dCcD_SrcGObjInf mCcDObjInfo;
29 static dCcD_SrcCyl mCcDCyl;
30
31private:
32 /* 0x568 */ u8 field_0x568[0x574 - 0x568];
33 /* 0x574 */ dCcD_Stts mCcStts;
34 /* 0x5B0 */ dCcD_Cyl mCcCyl;
35 /* 0x6EC */ cXyz mFlamePos;
36 /* 0x6F8 */ u8 mIsLit;
37 /* 0x6F9 */ u8 mIsSwitch;
38 /* 0x6FA */ u8 mSwitchType;
39 /* 0x6FB */ u8 mFlameType;
40 /* 0x6FC */ u32 mFlameEmtrIDs[4];
41 /* 0x70C */ cXyz mLightPos;
42 /* 0x718 */ u8 mIsPLight;
45};
46
47STATIC_ASSERT(sizeof(daFireWood2_c) == 0x740);
48
50public:
52 virtual ~daFireWood2_HIO_c() {}
53
55
56 /* 0x04 */ f32 mFlameOffsetY;
59};
60
61
62#endif /* D_A_OBJ_FIREWOOD2_H */
Definition JORMContext.h:120
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Definition d_a_obj_fireWood2.h:49
f32 mCollisionHeight
Definition d_a_obj_fireWood2.h:58
f32 mCollisionDiameter
Definition d_a_obj_fireWood2.h:57
virtual ~daFireWood2_HIO_c()
Definition d_a_obj_fireWood2.h:52
void genMessage(JORMContext *)
f32 mFlameOffsetY
Definition d_a_obj_fireWood2.h:56
daFireWood2_HIO_c()
Definition d_a_obj_fireWood2.cpp:11
Firewood 2 (Flame)
Definition d_a_obj_fireWood2.h:16
dCcD_Stts mCcStts
Definition d_a_obj_fireWood2.h:33
int Draw()
Definition d_a_obj_fireWood2.cpp:241
u8 mFlameType
Definition d_a_obj_fireWood2.h:39
int Execute()
Definition d_a_obj_fireWood2.cpp:147
void lightInit()
Definition d_a_obj_fireWood2.cpp:103
u8 mSwitchType
Definition d_a_obj_fireWood2.h:38
int Delete()
Definition d_a_obj_fireWood2.cpp:245
u8 mIsSwitch
Definition d_a_obj_fireWood2.h:37
u8 mIsPLight
Definition d_a_obj_fireWood2.h:42
cXyz mFlamePos
Definition d_a_obj_fireWood2.h:35
void setLight()
Definition d_a_obj_fireWood2.cpp:119
void setBaseMtx()
Definition d_a_obj_fireWood2.cpp:17
u8 field_0x568[0x574 - 0x568]
Definition d_a_obj_fireWood2.h:32
dCcD_Cyl mCcCyl
Definition d_a_obj_fireWood2.h:34
cXyz mLightPos
Definition d_a_obj_fireWood2.h:41
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_fireWood2.h:31
void pointLightProc()
Definition d_a_obj_fireWood2.cpp:131
u32 mFlameEmtrIDs[4]
Definition d_a_obj_fireWood2.h:40
f32 mBossLightStrength
Definition d_a_obj_fireWood2.h:43
LIGHT_INFLUENCE mLightInfluence
Definition d_a_obj_fireWood2.h:44
u8 mIsLit
Definition d_a_obj_fireWood2.h:36
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_fireWood2.h:24
void cutLight()
Definition d_a_obj_fireWood2.cpp:125
int create()
Definition d_a_obj_fireWood2.cpp:45
Definition f_op_actor.h:230
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daFireWood2_c)==0x740)
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
Definition d_kankyo.h:17
Definition c_xyz.h:7
Definition d_cc_d.h:104
Definition d_cc_d.h:87