Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_drop.h
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1#ifndef D_A_OBJ_DROP_H
2#define D_A_OBJ_DROP_H
3
5#include "d/d_particle.h"
6#include "d/d_cc_d.h"
7#include "d/d_bg_s_acch.h"
8
17class daObjDrop_c : public fopAc_ac_c {
18public:
25
33
34 int Create();
35 int create();
36 void dropGet();
37 BOOL checkGetArea();
38 void checkCompleteDemo();
39 void createLineEffect();
40 void removeLineEffect();
41 void createBodyEffect();
42 void removeBodyEffect();
43 int modeInit();
44 int modeNoParent();
45 int modeParentWait();
46 int modeWait();
52 int execute();
53 int _delete();
54
55 u8 getYmSwbit() { return fopAcM_GetParamBit(this, 8, 8); }
56 u8 getSave() { return fopAcM_GetParamBit(this, 0, 6); }
57
58 void setPos(cXyz i_pos) { current.pos = i_pos; }
59 void setDemoMode(u8 i_mode) { mDemoMode = i_mode; }
60 void setMode(u8 i_mode) { mMode = i_mode; }
61 void setAppear() { mAppear = 1; }
62 u8 chkDemoMode() { return mDemoMode; }
63
64 /* 0x568 */ cXyz mLinePos[3];
65 /* 0x58C */ cXyz mLineMovePos[3];
66 /* 0x5B0 */ csXyz mTargetAngle[3];
67 /* 0x5C2 */ s16 mTargetRelAngle[3];
68 /* 0x5C8 */ u8 mLineIsCross[3];
69 /* 0x5CC */ JPABaseEmitter* mpLineEffEmtrs[3];
71 /* 0x614 */ JPABaseEmitter* mpBodyEffEmtrs[6];
73 /* 0x6A4 */ int mCounter;
74 /* 0x6A8 */ fpc_ProcID mPtI_Id;
75 /* 0x6AC */ u32 field_0x6ac;
76 /* 0x6B0 */ u8 mMode;
77 /* 0x6B1 */ s8 mModeTimer;
78 /* 0x6B2 */ u8 mModeAction;
79 /* 0x6B3 */ u8 field_0x6B3[0x6B5 - 0x6B3];
80 /* 0x6B5 */ u8 mDeleteTimer;
81 /* 0x6B6 */ u8 mDrawInTimer;
82 /* 0x6B7 */ u8 field_0x6b7;
83 /* 0x6B8 */ u8 mAppear;
84 /* 0x6B9 */ u8 mSetCollectDrop;
85 /* 0x6BA */ u8 mDemoMode;
86 /* 0x6BB */ u8 mFadeoutTimer;
87 /* 0x6BC */ u8 field_0x6bc;
90 /* 0x720 */ dBgS_ObjAcch mAcch;
91 /* 0x8F8 */ dCcD_Stts mCcStts;
92 /* 0x934 */ dCcD_Sph mCcSph;
93 /* 0xA6C */ cXyz mTargetPos;
94 /* 0xA78 */ u8 field_0xa78[0xA7C - 0xA78];
95};
96
97STATIC_ASSERT(sizeof(daObjDrop_c) == 0xa7c);
98
100public:
101 u8 pad[0x17];
102 /* 0x17 */ u8 field_0x17;
103};
104
105#endif /* D_A_OBJ_DROP_H */
Definition Z2SoundObject.h:38
Definition c_sxyz.h:10
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:244
Definition d_cc_d.h:487
Definition d_cc_d.h:273
Definition d_particle.h:155
Definition d_a_obj_drop.h:99
u8 pad[0x17]
Definition d_a_obj_drop.h:101
u8 field_0x17
Definition d_a_obj_drop.h:102
Tear of Light.
Definition d_a_obj_drop.h:17
dPa_followEcallBack mBodyEffCallbacks[6]
Definition d_a_obj_drop.h:72
u8 field_0x6B3[0x6B5 - 0x6B3]
Definition d_a_obj_drop.h:79
int actionWaitCompleteGetDemo()
Definition d_a_obj_drop.cpp:507
u8 mDeleteTimer
Definition d_a_obj_drop.h:80
u8 getYmSwbit()
Definition d_a_obj_drop.h:55
void setDemoMode(u8 i_mode)
Definition d_a_obj_drop.h:59
cXyz mLinePos[3]
Definition d_a_obj_drop.h:64
void dropGet()
Definition d_a_obj_drop.cpp:96
dBgS_AcchCir mAcchCir
Definition d_a_obj_drop.h:89
int actionCompleateDemo()
Definition d_a_obj_drop.cpp:482
int modeNoParent()
Definition d_a_obj_drop.cpp:213
u8 mAppear
Definition d_a_obj_drop.h:83
cXyz mTargetPos
Definition d_a_obj_drop.h:93
MODE_e
Definition d_a_obj_drop.h:19
@ MODE_NO_PARENT_e
Definition d_a_obj_drop.h:22
@ MODE_PARENT_WAIT_e
Definition d_a_obj_drop.h:21
@ MODE_INIT_e
Definition d_a_obj_drop.h:20
@ MODE_WAIT_e
Definition d_a_obj_drop.h:23
u8 mSetCollectDrop
Definition d_a_obj_drop.h:84
void removeBodyEffect()
Definition d_a_obj_drop.cpp:179
void setAppear()
Definition d_a_obj_drop.h:61
cXyz mLineMovePos[3]
Definition d_a_obj_drop.h:65
int actionCompleteWait()
Definition d_a_obj_drop.cpp:461
void createLineEffect()
Definition d_a_obj_drop.cpp:150
dCcD_Sph mCcSph
Definition d_a_obj_drop.h:92
u8 mFadeoutTimer
Definition d_a_obj_drop.h:86
void createBodyEffect()
Definition d_a_obj_drop.cpp:167
u8 field_0x6bc
Definition d_a_obj_drop.h:87
u8 field_0x6b7
Definition d_a_obj_drop.h:82
BOOL checkGetArea()
Definition d_a_obj_drop.cpp:124
int create()
Definition d_a_obj_drop.cpp:79
int Create()
Definition d_a_obj_drop.cpp:66
int modeParentWait()
Definition d_a_obj_drop.cpp:231
int actionOrderCompleteDemo()
Definition d_a_obj_drop.cpp:465
Z2SoundObjSimple mSound
Definition d_a_obj_drop.h:88
fpc_ProcID mPtI_Id
Definition d_a_obj_drop.h:74
u8 mDrawInTimer
Definition d_a_obj_drop.h:81
int modeWait()
Definition d_a_obj_drop.cpp:284
s8 mModeTimer
Definition d_a_obj_drop.h:77
void removeLineEffect()
Definition d_a_obj_drop.cpp:161
u8 mDemoMode
Definition d_a_obj_drop.h:85
int execute()
Definition d_a_obj_drop.cpp:533
u8 mModeAction
Definition d_a_obj_drop.h:78
u8 mMode
Definition d_a_obj_drop.h:76
void setPos(cXyz i_pos)
Definition d_a_obj_drop.h:58
dBgS_ObjAcch mAcch
Definition d_a_obj_drop.h:90
u8 field_0xa78[0xA7C - 0xA78]
Definition d_a_obj_drop.h:94
dPa_followEcallBack mLineEffCallbacks[3]
Definition d_a_obj_drop.h:70
dCcD_Stts mCcStts
Definition d_a_obj_drop.h:91
s16 mTargetRelAngle[3]
Definition d_a_obj_drop.h:67
JPABaseEmitter * mpBodyEffEmtrs[6]
Definition d_a_obj_drop.h:71
u8 chkDemoMode()
Definition d_a_obj_drop.h:62
int mCounter
Definition d_a_obj_drop.h:73
u8 getSave()
Definition d_a_obj_drop.h:56
DEMOMODE_e
Definition d_a_obj_drop.h:26
@ DEMOMODE_WAIT_COMPLETE_GET_DEMO_e
Definition d_a_obj_drop.h:30
@ DEMOMODE_COMPLETE_DEMO_e
Definition d_a_obj_drop.h:29
@ DEMOMODE_COMPLETE_GET_DEMO_e
Definition d_a_obj_drop.h:31
@ DEMOMODE_ORDER_COMPLETE_DEMO_e
Definition d_a_obj_drop.h:28
@ DEMOMODE_COMPLETE_WAIT_e
Definition d_a_obj_drop.h:27
void setMode(u8 i_mode)
Definition d_a_obj_drop.h:60
int modeInit()
Definition d_a_obj_drop.cpp:185
JPABaseEmitter * mpLineEffEmtrs[3]
Definition d_a_obj_drop.h:69
void checkCompleteDemo()
Definition d_a_obj_drop.cpp:137
csXyz mTargetAngle[3]
Definition d_a_obj_drop.h:66
int actionCompleteGetDemo()
Definition d_a_obj_drop.cpp:524
u8 mLineIsCross[3]
Definition d_a_obj_drop.h:68
u32 field_0x6ac
Definition d_a_obj_drop.h:75
int _delete()
Definition d_a_obj_drop.cpp:560
Definition f_op_actor.h:271
actor_place current
Definition f_op_actor.h:292
STATIC_ASSERT(sizeof(daObjDrop_c)==0xa7c)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:176
unsigned int fpc_ProcID
Definition f_pc_base.h:10
cXyz pos
Definition f_op_actor.h:246
Definition c_xyz.h:7