Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_crvlh_up.h
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1#ifndef D_A_OBJ_CRVLH_UP_H
2#define D_A_OBJ_CRVLH_UP_H
3
5
15public:
16 /* 80BD4F1C */ void HakaiSet();
17 /* 80BD4FB0 */ void UpMotion();
18 /* 80BD4FD8 */ void Hakai();
19 /* 80BD5254 */ void setBaseMtx();
20 /* 80BD5378 */ void CreateHeap();
21 /* 80BD53F0 */ void create();
22 /* 80BD56EC */ void Create();
23 /* 80BD5730 */ void Execute(f32 (**)[3][4]);
24 /* 80BD593C */ void Draw();
25 /* 80BD59C0 */ void Delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x770 - 0x568];
29};
30
32
33
34#endif /* D_A_OBJ_CRVLH_UP_H */
Bulblin Tower (Upper Half)
Definition d_a_obj_crvlh_up.h:14
void setBaseMtx()
Definition d_a_obj_crvlh_up.cpp:211
void Draw()
Definition d_a_obj_crvlh_up.cpp:442
void CreateHeap()
Definition d_a_obj_crvlh_up.cpp:237
void Create()
Definition d_a_obj_crvlh_up.cpp:389
void Execute(f32(**)[3][4])
Definition d_a_obj_crvlh_up.cpp:437
void Delete()
Definition d_a_obj_crvlh_up.cpp:447
u8 field_0x568[0x770 - 0x568]
Definition d_a_obj_crvlh_up.h:28
void Hakai()
Definition d_a_obj_crvlh_up.cpp:198
void HakaiSet()
Definition d_a_obj_crvlh_up.cpp:118
void UpMotion()
Definition d_a_obj_crvlh_up.cpp:132
void create()
Definition d_a_obj_crvlh_up.cpp:339
STATIC_ASSERT(sizeof(daObjCRVLH_UP_c)==0x770)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8