Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bubblePilar.h
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1#ifndef D_A_OBJ_BUBBLEPILAR_H
2#define D_A_OBJ_BUBBLEPILAR_H
3
5
14class daBubbPilar_c : public fopAc_ac_c {
15public:
16 /* 80BC3460 */ void setBaseMtx();
17 /* 80BC3518 */ void CreateHeap();
18 /* 80BC35D0 */ void create();
19 /* 80BC3934 */ void Execute(f32 (**)[3][4]);
20 /* 80BC3AB8 */ void initModeWait();
21 /* 80BC3AC4 */ void modeWait();
22 /* 80BC3C74 */ void initModeEffOn();
23 /* 80BC3C98 */ void modeEffOn();
24 /* 80BC3DB0 */ void Draw();
25 /* 80BC3E8C */ void Delete();
26
27 static u8 const mCcDObjInfo[48];
28 static u8 mCcDCyl[68];
29
30private:
31 /* 0x568 */ u8 field_0x568[0x750 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daBubbPilar_c) == 0x750);
35
37public:
38 /* 80BC33EC */ daBubbPilar_HIO_c();
39 /* 80BC3F90 */ ~daBubbPilar_HIO_c();
40};
41
42
43#endif /* D_A_OBJ_BUBBLEPILAR_H */
Definition d_a_obj_bubblePilar.h:36
~daBubbPilar_HIO_c()
Definition d_a_obj_bubblePilar.cpp:419
daBubbPilar_HIO_c()
Definition d_a_obj_bubblePilar.cpp:248
Bubble Pillar.
Definition d_a_obj_bubblePilar.h:14
void Execute(f32(**)[3][4])
Definition d_a_obj_bubblePilar.cpp:323
void modeEffOn()
Definition d_a_obj_bubblePilar.cpp:376
void Delete()
Definition d_a_obj_bubblePilar.cpp:386
void initModeEffOn()
Definition d_a_obj_bubblePilar.cpp:353
u8 field_0x568[0x750 - 0x568]
Definition d_a_obj_bubblePilar.h:31
void initModeWait()
Definition d_a_obj_bubblePilar.cpp:328
static u8 const mCcDObjInfo[48]
Definition d_a_obj_bubblePilar.h:260
void setBaseMtx()
Definition d_a_obj_bubblePilar.cpp:272
void create()
Definition d_a_obj_bubblePilar.cpp:289
void Draw()
Definition d_a_obj_bubblePilar.cpp:381
static u8 mCcDCyl[68]
Definition d_a_obj_bubblePilar.h:127
void modeWait()
Definition d_a_obj_bubblePilar.cpp:348
void CreateHeap()
Definition d_a_obj_bubblePilar.cpp:284
STATIC_ASSERT(sizeof(daBubbPilar_c)==0x750)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8