Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_brakeeff.h
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#ifndef D_A_OBJ_BRAKEEFF_H
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#define D_A_OBJ_BRAKEEFF_H
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#include "
f_op/f_op_actor_mng.h
"
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class
obj_brakeeff_class
:
public
fopAc_ac_c
{
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private
:
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/* 0x568 */
u8
field_0x568
[0x73c - 0x568];
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};
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STATIC_ASSERT
(
sizeof
(
obj_brakeeff_class
) == 0x73c);
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#endif
/* D_A_OBJ_BRAKEEFF_H */
obj_brakeeff_class
???
Definition
d_a_obj_brakeeff.h:14
obj_brakeeff_class::field_0x568
u8 field_0x568[0x73c - 0x568]
Definition
d_a_obj_brakeeff.h:16
STATIC_ASSERT
STATIC_ASSERT(sizeof(obj_brakeeff_class)==0x73c)
f_op_actor_mng.h
fopAc_ac_c
Definition
d_a_ep.cpp:19
u8
unsigned char u8
Definition
types.h:8
include
d
actor
d_a_obj_brakeeff.h
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