Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_brakeeff.h
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1#ifndef D_A_OBJ_BRAKEEFF_H
2#define D_A_OBJ_BRAKEEFF_H
3
5#include "d/d_cc_d.h"
6#include "f_op/f_op_actor.h"
7
8class J3DModel;
9class mDoExt_brkAnm;
10class dBgW;
11
21public:
23 /* 0x570 */ u8 mEffectType;
24 /* 0x574 */ J3DModel* mpModel;
25 /* 0x578 */ mDoExt_brkAnm* mpBrk;
26 /* 0x57C */ s16 mMiscTimer1;
27 /* 0x57E */ s16 mMiscTimer2;
28 /* 0x580 */ s16 mMiscTimer3;
29 /* 0x582 */ s16 mMiscTimers[2];
30 /* 0x588 */ dCcD_Stts mDCcD_Stts;
31 /* 0x5C4 */ dCcD_Sph mDCcD_Sph;
32 /* 0x6FC */ u32 mRuntimeParticleIds[2];
33 /* 0x704 */ u8 padding_0x704[4];
34 /* 0x708 */ Mtx mStoredMatrix;
35 /* 0x738 */ dBgW* mpDBgW;
36};
37
39
40#endif /* D_A_OBJ_BRAKEEFF_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Definition d_cc_d.h:473
Definition d_cc_d.h:269
Definition f_op_actor.h:230
Definition m_Do_ext.h:94
???
Definition d_a_obj_brakeeff.h:20
u8 mEffectType
Definition d_a_obj_brakeeff.h:23
Mtx mStoredMatrix
Definition d_a_obj_brakeeff.h:34
u8 padding_0x704[4]
Definition d_a_obj_brakeeff.h:33
dCcD_Stts mDCcD_Stts
Definition d_a_obj_brakeeff.h:30
s16 mMiscTimer1
Definition d_a_obj_brakeeff.h:26
request_of_phase_process_class mRequestOfPhase
Definition d_a_obj_brakeeff.h:22
J3DModel * mpModel
Definition d_a_obj_brakeeff.h:24
s16 mMiscTimer3
Definition d_a_obj_brakeeff.h:28
dBgW * mpDBgW
Definition d_a_obj_brakeeff.h:35
s16 mMiscTimers[2]
Definition d_a_obj_brakeeff.h:29
dCcD_Sph mDCcD_Sph
Definition d_a_obj_brakeeff.h:31
mDoExt_brkAnm * mpBrk
Definition d_a_obj_brakeeff.h:25
u32 mRuntimeParticleIds[2]
Definition d_a_obj_brakeeff.h:32
s16 mMiscTimer2
Definition d_a_obj_brakeeff.h:27
STATIC_ASSERT(sizeof(obj_brakeeff_class)==0x73c)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned char u8
Definition types.h:8
Definition c_phase.h:17