Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_bkdoor.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_BKDOOR_H
2#define D_A_OBJ_BKDOOR_H
3
6
7class J3DModel;
8
18public:
19 void initBaseMtx();
20 void setBaseMtx();
21 virtual int Create();
22 virtual int CreateHeap();
23 int create1st();
24 void openCheck();
25 virtual int Execute(Mtx**);
26 virtual int Draw();
27 virtual int Delete();
28
29private:
31 /* 0x5A8 */ J3DModel* mpModel;
32 /* 0x5AC */ csXyz mRotation;
33 /* 0x5B4 */ f32 mSwingSpeed;
34 /* 0x5B8 */ s32 mFrameCounter;
35 /* 0x5BC */ u8 mOrientation;
36 /* 0x5BD */ bool mOpenCheckDone;
37 /* 0x5BE */ bool mOpening;
38}; // Size: 0x5C0
39
40STATIC_ASSERT(sizeof(daObjBkDoor_c) == 0x5C0);
41
42#endif /* D_A_OBJ_BKDOOR_H */
Definition J3DModel.h:43
Definition c_sxyz.h:10
Definition d_bg_s_movebg_actor.h:11
Ranch Door.
Definition d_a_obj_bkdoor.h:17
void initBaseMtx()
Definition d_a_obj_bkdoor.cpp:25
int create1st()
Definition d_a_obj_bkdoor.cpp:87
s32 mFrameCounter
Definition d_a_obj_bkdoor.h:34
virtual int Create()
Definition d_a_obj_bkdoor.cpp:63
virtual int Delete()
Definition d_a_obj_bkdoor.cpp:179
f32 mSwingSpeed
Definition d_a_obj_bkdoor.h:33
virtual int Draw()
Definition d_a_obj_bkdoor.cpp:168
virtual int Execute(Mtx **)
Definition d_a_obj_bkdoor.cpp:112
u8 mOrientation
Definition d_a_obj_bkdoor.h:35
bool mOpening
Definition d_a_obj_bkdoor.h:37
void openCheck()
Definition d_a_obj_bkdoor.cpp:102
csXyz mRotation
Definition d_a_obj_bkdoor.h:32
bool mOpenCheckDone
Definition d_a_obj_bkdoor.h:36
virtual int CreateHeap()
Definition d_a_obj_bkdoor.cpp:77
J3DModel * mpModel
Definition d_a_obj_bkdoor.h:31
request_of_phase_process_class mPhaseReq
Definition d_a_obj_bkdoor.h:30
void setBaseMtx()
Definition d_a_obj_bkdoor.cpp:30
STATIC_ASSERT(sizeof(daObjBkDoor_c)==0x5C0)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
Definition c_phase.h:17