Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bkdoor.h
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1#ifndef D_A_OBJ_BKDOOR_H
2#define D_A_OBJ_BKDOOR_H
3
6
7class J3DModel;
8
18public:
19 /* 80578D4C */ void initBaseMtx();
20 /* 80578D88 */ void setBaseMtx();
21 /* 80578E14 */ virtual int Create();
22 /* 80578EA0 */ virtual int CreateHeap();
23 /* 80578F20 */ int create1st();
24 /* 80578FC0 */ void openCheck();
25 /* 8057902C */ virtual int Execute(Mtx**);
26 /* 805792E4 */ virtual int Draw();
27 /* 80579388 */ virtual int Delete();
28
29private:
31 /* 0x5A8 */ J3DModel* mpModel;
32 /* 0x5AC */ csXyz mRotation;
33 /* 0x5B4 */ f32 mSwingSpeed;
34 /* 0x5B8 */ s32 mFrameCounter;
35 /* 0x5BC */ u8 mOrientation;
36 /* 0x5BD */ bool mOpenCheckDone;
37 /* 0x5BE */ bool mOpening;
38}; // Size: 0x5C0
39
40STATIC_ASSERT(sizeof(daObjBkDoor_c) == 0x5C0);
41
42#endif /* D_A_OBJ_BKDOOR_H */
Definition d_bg_s_movebg_actor.h:10
Ranch Door.
Definition d_a_obj_bkdoor.h:17
void initBaseMtx()
Definition d_a_obj_bkdoor.cpp:29
int create1st()
Definition d_a_obj_bkdoor.cpp:97
s32 mFrameCounter
Definition d_a_obj_bkdoor.h:34
virtual int Create()
Definition d_a_obj_bkdoor.cpp:69
virtual int Delete()
Definition d_a_obj_bkdoor.cpp:193
f32 mSwingSpeed
Definition d_a_obj_bkdoor.h:33
virtual int Draw()
Definition d_a_obj_bkdoor.cpp:181
virtual int Execute(Mtx **)
Definition d_a_obj_bkdoor.cpp:125
u8 mOrientation
Definition d_a_obj_bkdoor.h:35
bool mOpening
Definition d_a_obj_bkdoor.h:37
void openCheck()
Definition d_a_obj_bkdoor.cpp:113
csXyz mRotation
Definition d_a_obj_bkdoor.h:32
bool mOpenCheckDone
Definition d_a_obj_bkdoor.h:36
virtual int CreateHeap()
Definition d_a_obj_bkdoor.cpp:86
J3DModel * mpModel
Definition d_a_obj_bkdoor.h:31
request_of_phase_process_class mPhaseReq
Definition d_a_obj_bkdoor.h:30
void setBaseMtx()
Definition d_a_obj_bkdoor.cpp:35
STATIC_ASSERT(sizeof(daObjBkDoor_c)==0x5C0)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:66
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8