1#ifndef D_A_OBJ_BKDOOR_H
2#define D_A_OBJ_BKDOOR_H
Definition d_bg_s_movebg_actor.h:10
Ranch Door.
Definition d_a_obj_bkdoor.h:17
void initBaseMtx()
Definition d_a_obj_bkdoor.cpp:29
int create1st()
Definition d_a_obj_bkdoor.cpp:97
s32 mFrameCounter
Definition d_a_obj_bkdoor.h:34
virtual int Create()
Definition d_a_obj_bkdoor.cpp:69
virtual int Delete()
Definition d_a_obj_bkdoor.cpp:193
f32 mSwingSpeed
Definition d_a_obj_bkdoor.h:33
virtual int Draw()
Definition d_a_obj_bkdoor.cpp:181
virtual int Execute(Mtx **)
Definition d_a_obj_bkdoor.cpp:125
u8 mOrientation
Definition d_a_obj_bkdoor.h:35
bool mOpening
Definition d_a_obj_bkdoor.h:37
void openCheck()
Definition d_a_obj_bkdoor.cpp:113
csXyz mRotation
Definition d_a_obj_bkdoor.h:32
bool mOpenCheckDone
Definition d_a_obj_bkdoor.h:36
virtual int CreateHeap()
Definition d_a_obj_bkdoor.cpp:86
J3DModel * mpModel
Definition d_a_obj_bkdoor.h:31
request_of_phase_process_class mPhaseReq
Definition d_a_obj_bkdoor.h:30
void setBaseMtx()
Definition d_a_obj_bkdoor.cpp:35
STATIC_ASSERT(sizeof(daObjBkDoor_c)==0x5C0)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8