Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_bbox.h
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1#ifndef D_A_OBJ_BBOX_H
2#define D_A_OBJ_BBOX_H
3
5#include "d/d_cc_d.h"
7
17public:
18 /* 80BACD38 */ void initBaseMtx();
19 /* 80BACD74 */ void setBaseMtx();
20 /* 80BACDD8 */ int Create();
21 /* 80BACE50 */ int CreateHeap();
22 /* 80BACEC0 */ int create1st();
23 /* 80BAD0C0 */ int Execute(Mtx**);
24 /* 80BAD234 */ int Draw();
25 /* 80BAD2D8 */ int Delete();
26
27 u32 getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
28
29private:
31 /* 0x5A8 */ J3DModel* mpModel;
32 /* 0x5AC */ dCcD_Stts mStts;
33 /* 0x5E8 */ dCcD_Cyl mCyl;
34};
35
36STATIC_ASSERT(sizeof(daObjBBox_c) == 0x724);
37
38#endif /* D_A_OBJ_BBOX_H */
Definition d_bg_s_movebg_actor.h:10
B Box.
Definition d_a_obj_bbox.h:16
u32 getSwNo()
Definition d_a_obj_bbox.h:27
dCcD_Stts mStts
Definition d_a_obj_bbox.h:32
void setBaseMtx()
Definition d_a_obj_bbox.cpp:35
int Draw()
Definition d_a_obj_bbox.cpp:104
J3DModel * mpModel
Definition d_a_obj_bbox.h:31
int Execute(Mtx **)
Definition d_a_obj_bbox.cpp:78
dCcD_Cyl mCyl
Definition d_a_obj_bbox.h:33
int CreateHeap()
Definition d_a_obj_bbox.cpp:54
int create1st()
Definition d_a_obj_bbox.cpp:61
request_of_phase_process_class mPhaseReq
Definition d_a_obj_bbox.h:30
int Create()
Definition d_a_obj_bbox.cpp:43
int Delete()
Definition d_a_obj_bbox.cpp:114
void initBaseMtx()
Definition d_a_obj_bbox.cpp:29
STATIC_ASSERT(sizeof(daObjBBox_c)==0x724)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10