Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_barDesk.h
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1#ifndef D_A_OBJ_BARDESK_H
2#define D_A_OBJ_BARDESK_H
3
5#include "m_Do/m_Do_hostIO.h"
7#include "d/d_cc_d.h"
8
18public:
19 /* 80BA9200 */ void setBaseMtx();
20 /* 80BA9288 */ int CreateHeap();
21 /* 80BA92F4 */ cPhs__Step create();
22 /* 80BA95A4 */ int Execute(Mtx**);
23 /* 80BA95F4 */ void windowProc();
24 /* 80BA9680 */ void init_modeWait();
25 /* 80BA968C */ void modeWait();
26 /* 80BA973C */ void init_modeBreak();
27 /* 80BA9824 */ void modeBreak();
28 /* 80BA9844 */ void setBreakEffect();
29 /* 80BA98E8 */ int Draw();
30 /* 80BA998C */ int Delete();
31
33 /* 0x5A8 */ J3DModel* mpModel;
34 /* 0x5AC */ u8 mMode;
35 /* 0x5B0 */ dCcD_Stts mColStatus;
36 /* 0x5EC */ dCcD_Cyl mColCyl;
37 /* 0x728 */ u8 field_0x728[8];
38
39 static dCcD_SrcGObjInf const mCcDObjInfo;
40 static dCcD_SrcCyl mCcDCyl;
41};
42
43STATIC_ASSERT(sizeof(daBarDesk_c) == 0x730);
44
46public:
47 /* 80BA918C */ daBarDesk_HIO_c();
48 /* 80BA9A90 */ ~daBarDesk_HIO_c() {}
49
50 /* 0x4 */ u8 field_0x4;
51 /* 0x5 */ u8 field_0x5;
52};
53
55
56#endif /* D_A_OBJ_BARDESK_H */
cPhs__Step
Definition c_phase.h:8
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_barDesk.h:45
~daBarDesk_HIO_c()
Definition d_a_obj_barDesk.h:48
daBarDesk_HIO_c()
Definition d_a_obj_barDesk.cpp:47
u8 field_0x4
Definition d_a_obj_barDesk.h:50
u8 field_0x5
Definition d_a_obj_barDesk.h:51
Kakariko House Desk.
Definition d_a_obj_barDesk.h:17
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_barDesk.h:33
void windowProc()
Definition d_a_obj_barDesk.cpp:100
int Execute(Mtx **)
Definition d_a_obj_barDesk.cpp:92
void modeBreak()
Definition d_a_obj_barDesk.cpp:140
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_barDesk.h:41
dCcD_Stts mColStatus
Definition d_a_obj_barDesk.h:35
int Delete()
Definition d_a_obj_barDesk.cpp:164
void init_modeBreak()
Definition d_a_obj_barDesk.cpp:130
cPhs__Step create()
Definition d_a_obj_barDesk.cpp:70
int Draw()
Definition d_a_obj_barDesk.cpp:154
dCcD_Cyl mColCyl
Definition d_a_obj_barDesk.h:36
void setBreakEffect()
Definition d_a_obj_barDesk.cpp:145
int CreateHeap()
Definition d_a_obj_barDesk.cpp:60
J3DModel * mpModel
Definition d_a_obj_barDesk.h:33
u8 field_0x728[8]
Definition d_a_obj_barDesk.h:37
u8 mMode
Definition d_a_obj_barDesk.h:34
void init_modeWait()
Definition d_a_obj_barDesk.cpp:110
void modeWait()
Definition d_a_obj_barDesk.cpp:115
request_of_phase_process_class mPhase
Definition d_a_obj_barDesk.h:32
void setBaseMtx()
Definition d_a_obj_barDesk.cpp:52
Definition m_Do_hostIO.h:5
STATIC_ASSERT(sizeof(daBarDesk_c)==0x730)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_cc_d.h:85
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8