Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_zelR.h
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1#ifndef D_A_NPC_ZELR_H
2#define D_A_NPC_ZELR_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_ZelR_c : public fopAc_ac_c {
15public:
16 /* 80B6EE2C */ ~daNpc_ZelR_c();
17 /* 80B6EF64 */ void create();
18 /* 80B6F1F8 */ void CreateHeap();
19 /* 80B6F664 */ void Delete();
20 /* 80B6F698 */ void Execute();
21 /* 80B6F6B8 */ void Draw();
22 /* 80B6F77C */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80B6F79C */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80B6F7F4 */ void getType();
25 /* 80B6F814 */ void getFlowNodeNo();
26 /* 80B6F830 */ void getPath();
27 /* 80B6F83C */ void isDelete();
28 /* 80B6F894 */ void reset();
29 /* 80B6FA10 */ void afterJntAnm(int);
30 /* 80B6FA9C */ void ctrlBtk();
31 /* 80B6FBA8 */ void setParam();
32 /* 80B6FC9C */ void setAfterTalkMotion();
33 /* 80B6FCFC */ void srchActors();
34 /* 80B6FD00 */ void evtTalk();
35 /* 80B6FE00 */ void evtCutProc();
36 /* 80B6FEC8 */ void action();
37 /* 80B70018 */ void beforeMove();
38 /* 80B70090 */ void setAttnPos();
39 /* 80B702B0 */ void setCollision();
40 /* 80B703E0 */ bool drawDbgInfo();
41 /* 80B703E8 */ void selectAction();
42 /* 80B70430 */ void chkAction(int (daNpc_ZelR_c::*)(void*));
43 /* 80B7045C */ void setAction(int (daNpc_ZelR_c::*)(void*));
44 /* 80B70504 */ void wait(void*);
45 /* 80B706B0 */ void talk(void*);
49 daNpcT_evtData_c const*, char**);
50 /* 80B71A34 */ s32 getEyeballRMaterialNo();
51 /* 80B71A3C */ s32 getEyeballLMaterialNo();
52 /* 80B71A44 */ s32 getHeadJointNo();
53 /* 80B71A4C */ bool getBackboneJointNo();
54 /* 80B71A54 */ void checkChangeJoint(int);
55 /* 80B71A64 */ void checkRemoveJoint(int);
56
57 static void* mCutNameList;
58 static u8 mCutList[12];
59
60private:
61 /* 0x568 */ u8 field_0x568[0xfc8 - 0x568];
62};
63
64STATIC_ASSERT(sizeof(daNpc_ZelR_c) == 0xfc8);
65
67public:
68 /* 80B71A74 */ ~daNpc_ZelR_Param_c();
69
70 static u8 const m[140];
71};
72
73
74#endif /* D_A_NPC_ZELR_H */
Definition d_a_npc_zelR.h:66
~daNpc_ZelR_Param_c()
Definition d_a_npc_zelR.cpp:1231
static u8 const m[140]
Definition d_a_npc_zelR.h:550
Zelda (Cloaked & Hooded)
Definition d_a_npc_zelR.h:14
bool getBackboneJointNo()
Definition d_a_npc_zelR.cpp:1214
void Execute()
Definition d_a_npc_zelR.cpp:692
void Delete()
Definition d_a_npc_zelR.cpp:687
void setAttnPos()
Definition d_a_npc_zelR.cpp:829
void srchActors()
Definition d_a_npc_zelR.cpp:769
void checkChangeJoint(int)
Definition d_a_npc_zelR.cpp:1220
void setParam()
Definition d_a_npc_zelR.cpp:759
void ctrlBtk()
Definition d_a_npc_zelR.cpp:754
void beforeMove()
Definition d_a_npc_zelR.cpp:796
void checkRemoveJoint(int)
Definition d_a_npc_zelR.cpp:1226
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_zelR.cpp:714
s32 getEyeballRMaterialNo()
Definition d_a_npc_zelR.cpp:1199
void CreateHeap()
Definition d_a_npc_zelR.cpp:622
void action()
Definition d_a_npc_zelR.cpp:791
void getPath()
Definition d_a_npc_zelR.cpp:729
void isDelete()
Definition d_a_npc_zelR.cpp:734
void talk(void *)
Definition d_a_npc_zelR.cpp:866
s32 getHeadJointNo()
Definition d_a_npc_zelR.cpp:1209
static u8 mCutList[12]
Definition d_a_npc_zelR.h:348
void evtTalk()
Definition d_a_npc_zelR.cpp:774
~daNpc_ZelR_c()
Definition d_a_npc_zelR.cpp:544
void wait(void *)
Definition d_a_npc_zelR.cpp:861
void afterJntAnm(int)
Definition d_a_npc_zelR.cpp:744
void chkAction(int(daNpc_ZelR_c::*)(void *))
Definition d_a_npc_zelR.cpp:850
u8 field_0x568[0xfc8 - 0x568]
Definition d_a_npc_zelR.h:61
bool drawDbgInfo()
Definition d_a_npc_zelR.cpp:839
void selectAction()
Definition d_a_npc_zelR.cpp:844
void setAfterTalkMotion()
Definition d_a_npc_zelR.cpp:764
void evtCutProc()
Definition d_a_npc_zelR.cpp:786
void setAction(int(daNpc_ZelR_c::*)(void *))
Definition d_a_npc_zelR.cpp:856
void create()
Definition d_a_npc_zelR.cpp:592
void setCollision()
Definition d_a_npc_zelR.cpp:834
void getFlowNodeNo()
Definition d_a_npc_zelR.cpp:724
s32 getEyeballLMaterialNo()
Definition d_a_npc_zelR.cpp:1204
void Draw()
Definition d_a_npc_zelR.cpp:702
void reset()
Definition d_a_npc_zelR.cpp:739
static void * mCutNameList
Definition d_a_npc_zelR.h:57
void getType()
Definition d_a_npc_zelR.cpp:719
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_zelR.cpp:708
STATIC_ASSERT(sizeof(daNpc_ZelR_c)==0xfc8)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8