Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_seira2.h
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1#ifndef D_A_NPC_SEIRA2_H
2#define D_A_NPC_SEIRA2_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_Seira2_c : public fopAc_ac_c {
15public:
16 /* 80AD0C0C */ ~daNpc_Seira2_c();
17 /* 80AD0D58 */ void create();
18 /* 80AD0FF8 */ void CreateHeap();
19 /* 80AD1508 */ void Delete();
20 /* 80AD153C */ void Execute();
21 /* 80AD1610 */ void Draw();
22 /* 80AD16A4 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80AD16C4 */ void ctrlJointCallBack(J3DJoint*, int);
24 /* 80AD171C */ void getType();
25 /* 80AD179C */ void getFlowNodeNo();
26 /* 80AD17B8 */ void getMaxNumItem();
27 /* 80AD17C4 */ void checkBottle();
28 /* 80AD182C */ bool isDelete();
29 /* 80AD1834 */ void reset();
30 /* 80AD1968 */ void afterJntAnm(int);
31 /* 80AD19EC */ void setParam();
32 /* 80AD1B38 */ void setAfterTalkMotion();
33 /* 80AD1BF8 */ void srchActors();
34 /* 80AD1C60 */ void evtTalk();
35 /* 80AD1E04 */ void evtCutProc();
36 /* 80AD1ED4 */ void action();
37 /* 80AD2030 */ void beforeMove();
38 /* 80AD20A8 */ void setAttnPos();
39 /* 80AD23A8 */ void setCollision();
40 /* 80AD2550 */ bool drawDbgInfo();
41 /* 80AD2558 */ void drawOtherMdl();
42 /* 80AD2630 */ void setBottleAnm(int, int, f32, bool);
43 /* 80AD2710 */ void afterSetMotionAnm(int, int, f32, int);
44 /* 80AD2748 */ void selectAction();
45 /* 80AD2870 */ void chkAction(int (daNpc_Seira2_c::*)(void*));
46 /* 80AD289C */ void setAction(int (daNpc_Seira2_c::*)(void*));
47 /* 80AD2944 */ void checkStageIsSeira2sShop();
48 /* 80AD29BC */ void wait(void*);
49 /* 80AD2B68 */ void sit(void*);
50 /* 80AD2D8C */ void happy(void*);
51 /* 80AD2F14 */ void worry(void*);
52 /* 80AD31F0 */ void sad(void*);
53 /* 80AD3508 */ void lookaround(void*);
54 /* 80AD3614 */ void smile(void*);
55 /* 80AD3720 */ void talk(void*);
56 /* 80AD3890 */ void shop(void*);
60 daNpcT_evtData_c const*, char**);
61 /* 80AD4884 */ s32 getEyeballMaterialNo();
62 /* 80AD488C */ s32 getHeadJointNo();
63 /* 80AD4894 */ s32 getNeckJointNo();
64 /* 80AD489C */ bool getBackboneJointNo();
65 /* 80AD48A4 */ void checkChangeJoint(int);
66 /* 80AD48B4 */ void checkRemoveJoint(int);
67
68 static void* mCutNameList;
69 static u8 mCutList[12];
70
71private:
72 /* 0x568 */ u8 field_0x568[0x10f4 - 0x568];
73};
74
75STATIC_ASSERT(sizeof(daNpc_Seira2_c) == 0x10f4);
76
78public:
79 /* 80AD48C4 */ ~daNpc_Seira2_Param_c();
80
81 static u8 const m[140];
82};
83
84
85#endif /* D_A_NPC_SEIRA2_H */
Definition d_a_npc_seira2.h:77
static u8 const m[140]
Definition d_a_npc_seira2.h:822
~daNpc_Seira2_Param_c()
Definition d_a_npc_seira2.cpp:1620
Sera (Shopkeeper)
Definition d_a_npc_seira2.h:14
void checkRemoveJoint(int)
Definition d_a_npc_seira2.cpp:1615
void sit(void *)
Definition d_a_npc_seira2.cpp:1213
void setBottleAnm(int, int, f32, bool)
Definition d_a_npc_seira2.cpp:1168
void getMaxNumItem()
Definition d_a_npc_seira2.cpp:1033
void reset()
Definition d_a_npc_seira2.cpp:1048
void setCollision()
Definition d_a_npc_seira2.cpp:1152
void evtTalk()
Definition d_a_npc_seira2.cpp:1078
void happy(void *)
Definition d_a_npc_seira2.cpp:1218
void talk(void *)
Definition d_a_npc_seira2.cpp:1278
void checkBottle()
Definition d_a_npc_seira2.cpp:1038
~daNpc_Seira2_c()
Definition d_a_npc_seira2.cpp:816
void worry(void *)
Definition d_a_npc_seira2.cpp:1223
void sad(void *)
Definition d_a_npc_seira2.cpp:1263
u8 field_0x568[0x10f4 - 0x568]
Definition d_a_npc_seira2.h:72
void checkChangeJoint(int)
Definition d_a_npc_seira2.cpp:1610
void shop(void *)
Definition d_a_npc_seira2.cpp:1283
void action()
Definition d_a_npc_seira2.cpp:1095
static void * mCutNameList
Definition d_a_npc_seira2.h:68
s32 getNeckJointNo()
Definition d_a_npc_seira2.cpp:1600
void lookaround(void *)
Definition d_a_npc_seira2.cpp:1268
void afterJntAnm(int)
Definition d_a_npc_seira2.cpp:1053
void beforeMove()
Definition d_a_npc_seira2.cpp:1100
void setAfterTalkMotion()
Definition d_a_npc_seira2.cpp:1068
void srchActors()
Definition d_a_npc_seira2.cpp:1073
void drawOtherMdl()
Definition d_a_npc_seira2.cpp:1162
void wait(void *)
Definition d_a_npc_seira2.cpp:1208
void setAction(int(daNpc_Seira2_c::*)(void *))
Definition d_a_npc_seira2.cpp:1190
void setParam()
Definition d_a_npc_seira2.cpp:1058
bool isDelete()
Definition d_a_npc_seira2.cpp:1043
s32 getEyeballMaterialNo()
Definition d_a_npc_seira2.cpp:1588
void getType()
Definition d_a_npc_seira2.cpp:1021
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_seira2.cpp:1016
void checkStageIsSeira2sShop()
Definition d_a_npc_seira2.cpp:1203
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_seira2.cpp:1010
void Delete()
Definition d_a_npc_seira2.cpp:994
void selectAction()
Definition d_a_npc_seira2.cpp:1178
void smile(void *)
Definition d_a_npc_seira2.cpp:1273
void setAttnPos()
Definition d_a_npc_seira2.cpp:1147
void afterSetMotionAnm(int, int, f32, int)
Definition d_a_npc_seira2.cpp:1173
s32 getHeadJointNo()
Definition d_a_npc_seira2.cpp:1594
bool drawDbgInfo()
Definition d_a_npc_seira2.cpp:1157
void Execute()
Definition d_a_npc_seira2.cpp:999
void Draw()
Definition d_a_npc_seira2.cpp:1004
void create()
Definition d_a_npc_seira2.cpp:864
void evtCutProc()
Definition d_a_npc_seira2.cpp:1090
bool getBackboneJointNo()
Definition d_a_npc_seira2.cpp:1605
void CreateHeap()
Definition d_a_npc_seira2.cpp:929
static u8 mCutList[12]
Definition d_a_npc_seira2.h:487
void chkAction(int(daNpc_Seira2_c::*)(void *))
Definition d_a_npc_seira2.cpp:1184
void getFlowNodeNo()
Definition d_a_npc_seira2.cpp:1027
STATIC_ASSERT(sizeof(daNpc_Seira2_c)==0x10f4)
Definition d_a_hozelda.cpp:239
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8