60 static u8 const m[148];
Definition d_a_npc_seic.h:56
static u8 const m[148]
Definition d_a_npc_seic.h:487
~daNpc_seiC_Param_c()
Definition d_a_npc_seic.cpp:979
Eldin Spirit.
Definition d_a_npc_seic.h:14
void reset()
Definition d_a_npc_seic.cpp:589
void evtTalk()
Definition d_a_npc_seic.cpp:610
static u8 mCutList[12]
Definition d_a_npc_seic.h:297
void setAction(int(daNpc_seiC_c::*)(void *))
Definition d_a_npc_seic.cpp:664
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_seic.cpp:561
static void * mCutNameList
Definition d_a_npc_seic.h:47
void create()
Definition d_a_npc_seic.cpp:502
u8 field_0x568[0xe64 - 0x568]
Definition d_a_npc_seic.h:51
void beforeMove()
Definition d_a_npc_seic.cpp:632
void afterSetMotionAnm(int, int, f32, int)
Definition d_a_npc_seic.cpp:647
void selectAction()
Definition d_a_npc_seic.cpp:652
void evtCutProc()
Definition d_a_npc_seic.cpp:622
void Draw()
Definition d_a_npc_seic.cpp:555
void setParam()
Definition d_a_npc_seic.cpp:594
~daNpc_seiC_c()
Definition d_a_npc_seic.cpp:481
void getFlowNodeNo()
Definition d_a_npc_seic.cpp:571
void wait(void *)
Definition d_a_npc_seic.cpp:674
void chkAction(int(daNpc_seiC_c::*)(void *))
Definition d_a_npc_seic.cpp:658
void setAttnPos()
Definition d_a_npc_seic.cpp:637
void srchActors()
Definition d_a_npc_seic.cpp:605
void Delete()
Definition d_a_npc_seic.cpp:540
bool drawDbgInfo()
Definition d_a_npc_seic.cpp:642
void getType()
Definition d_a_npc_seic.cpp:566
void Execute()
Definition d_a_npc_seic.cpp:545
void CreateHeap()
Definition d_a_npc_seic.cpp:535
void action()
Definition d_a_npc_seic.cpp:627
bool isDelete()
Definition d_a_npc_seic.cpp:576
void talk(void *)
Definition d_a_npc_seic.cpp:679
void ctrlWaitAnm()
Definition d_a_npc_seic.cpp:669
STATIC_ASSERT(sizeof(daNpc_seiC_c)==0xe64)
Definition d_a_obj_sekizoa.cpp:98
Definition d_a_obj_sekizoa.cpp:105
Definition d_a_obj_sekizoa.cpp:95
Definition d_a_obj_sekizoa.cpp:107
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8