Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_npc_grs.h
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1#ifndef D_A_NPC_GRS_H
2#define D_A_NPC_GRS_H
3
4#include "d/actor/d_a_npc.h"
5
14class daNpc_grS_c : public fopAc_ac_c {
15public:
16 /* 809E40CC */ daNpc_grS_c();
17 /* 809E42E0 */ ~daNpc_grS_c();
18 /* 809E44E0 */ void create();
19 /* 809E47B4 */ void CreateHeap();
20 /* 809E4C58 */ void Delete();
21 /* 809E4C8C */ void Execute();
22 /* 809E4CAC */ void Draw();
23 /* 809E4D3C */ void ctrlJoint(J3DJoint*, J3DModel*);
24 /* 809E4F70 */ void createHeapCallBack(fopAc_ac_c*);
25 /* 809E4F90 */ void ctrlJointCallBack(J3DJoint*, int);
26 /* 809E4FDC */ void setParam();
27 /* 809E510C */ void main();
28 /* 809E528C */ void ctrlBtk();
29 /* 809E536C */ void setAttnPos();
30 /* 809E5874 */ void setExpressionAnm(int, bool);
31 /* 809E5A08 */ void setExpressionBtp(int);
32 /* 809E5B1C */ void setExpression(int, f32);
33 /* 809E5B48 */ bool setMotionAnm(int, f32);
34 /* 809E5CB8 */ void setMotion(int, f32, int);
35 /* 809E5CFC */ bool drawDbgInfo();
36 /* 809E5D04 */ void drawOtherMdls();
37 /* 809E5DB4 */ void getTypeFromParam();
38 /* 809E5DD4 */ void isDelete();
39 /* 809E5E58 */ void reset();
40 /* 809E6000 */ void playExpression();
41 /* 809E6164 */ void playMotion();
42 /* 809E62F0 */ void chkAction(int (daNpc_grS_c::*)(void*));
43 /* 809E631C */ void setAction(int (daNpc_grS_c::*)(void*));
44 /* 809E63C4 */ void selectAction();
45 /* 809E6444 */ void doNormalAction(int);
46 /* 809E6570 */ void doEvent();
47 /* 809E6854 */ void setLookMode(int);
48 /* 809E6878 */ void lookat();
49 /* 809E6B00 */ void setExpressionTalkAfter();
50 /* 809E6B74 */ void cutPushOut(int);
51 /* 809E6D54 */ void wait(void*);
52 /* 809E6F5C */ void talk(void*);
53 /* 809E721C */ void test(void*);
54 /* 809E7300 */ void setPrtcl();
55 /* 809E7D5C */ void adjustShapeAngle();
56
57 static void* mEvtCutNameList[2];
58 static u8 mEvtCutList[24];
59
60private:
61 /* 0x568 */ u8 field_0x568[0xe38 - 0x568];
62};
63
64STATIC_ASSERT(sizeof(daNpc_grS_c) == 0xe38);
65
67public:
68 /* 809E7D60 */ ~daNpc_grS_Param_c();
69
70 static u8 const m[108];
71};
72
73
74#endif /* D_A_NPC_GRS_H */
Definition d_a_npc_grs.h:66
~daNpc_grS_Param_c()
Definition d_a_npc_grs.cpp:1482
static u8 const m[108]
Definition d_a_npc_grs.h:562
Gor Amoto.
Definition d_a_npc_grs.h:14
void chkAction(int(daNpc_grS_c::*)(void *))
Definition d_a_npc_grs.cpp:1199
void setAction(int(daNpc_grS_c::*)(void *))
Definition d_a_npc_grs.cpp:1205
~daNpc_grS_c()
Definition d_a_npc_grs.cpp:556
void setExpressionBtp(int)
Definition d_a_npc_grs.cpp:929
void setAttnPos()
Definition d_a_npc_grs.cpp:917
static void * mEvtCutNameList[2]
Definition d_a_npc_grs.h:353
void setExpressionTalkAfter()
Definition d_a_npc_grs.cpp:1266
void isDelete()
Definition d_a_npc_grs.cpp:972
void setExpression(int, f32)
Definition d_a_npc_grs.cpp:934
u8 field_0x568[0xe38 - 0x568]
Definition d_a_npc_grs.h:61
void ctrlJoint(J3DJoint *, J3DModel *)
Definition d_a_npc_grs.cpp:709
void setParam()
Definition d_a_npc_grs.cpp:726
void talk(void *)
Definition d_a_npc_grs.cpp:1295
void setExpressionAnm(int, bool)
Definition d_a_npc_grs.cpp:923
void wait(void *)
Definition d_a_npc_grs.cpp:1283
void drawOtherMdls()
Definition d_a_npc_grs.cpp:954
void create()
Definition d_a_npc_grs.cpp:602
void setLookMode(int)
Definition d_a_npc_grs.cpp:1225
void CreateHeap()
Definition d_a_npc_grs.cpp:621
void reset()
Definition d_a_npc_grs.cpp:977
void getTypeFromParam()
Definition d_a_npc_grs.cpp:960
daNpc_grS_c()
Definition d_a_npc_grs.cpp:539
void cutPushOut(int)
Definition d_a_npc_grs.cpp:1278
void Delete()
Definition d_a_npc_grs.cpp:686
void doEvent()
Definition d_a_npc_grs.cpp:1220
void Execute()
Definition d_a_npc_grs.cpp:691
void selectAction()
Definition d_a_npc_grs.cpp:1210
bool drawDbgInfo()
Definition d_a_npc_grs.cpp:949
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_npc_grs.cpp:715
void setPrtcl()
Definition d_a_npc_grs.cpp:1332
void playMotion()
Definition d_a_npc_grs.cpp:1193
void test(void *)
Definition d_a_npc_grs.cpp:1300
void doNormalAction(int)
Definition d_a_npc_grs.cpp:1215
void setMotion(int, f32, int)
Definition d_a_npc_grs.cpp:944
static u8 mEvtCutList[24]
Definition d_a_npc_grs.h:367
bool setMotionAnm(int, f32)
Definition d_a_npc_grs.cpp:939
void ctrlJointCallBack(J3DJoint *, int)
Definition d_a_npc_grs.cpp:721
void lookat()
Definition d_a_npc_grs.cpp:1261
void main()
Definition d_a_npc_grs.cpp:731
void playExpression()
Definition d_a_npc_grs.cpp:1082
void adjustShapeAngle()
Definition d_a_npc_grs.cpp:1477
void ctrlBtk()
Definition d_a_npc_grs.cpp:745
void Draw()
Definition d_a_npc_grs.cpp:696
STATIC_ASSERT(sizeof(daNpc_grS_c)==0xe38)
Definition d_a_hozelda.cpp:239
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8