Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_izumi_gate.h
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1#ifndef D_A_IZUMI_GATE_H
2#define D_A_IZUMI_GATE_H
3
5#include "d/d_com_inf_game.h"
6
16public:
17 void initBaseMtx();
18 void setBaseMtx();
19 int CreateHeap();
20 int Create();
21 int Execute(Mtx**);
22 int Draw();
23 int Delete();
24
25 inline int create();
26
27 /* 0x5A0 */ J3DModel* mpModel;
29}; // Size: 0x5AC
30
31#endif /* D_A_IZUMI_GATE_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Ordon Spring Gate.
Definition d_a_izumi_gate.h:15
void setBaseMtx()
Definition d_a_izumi_gate.cpp:15
int create()
Definition d_a_izumi_gate.cpp:40
int CreateHeap()
Definition d_a_izumi_gate.cpp:58
int Draw()
Definition d_a_izumi_gate.cpp:75
int Create()
Definition d_a_izumi_gate.cpp:64
int Delete()
Definition d_a_izumi_gate.cpp:84
int Execute(Mtx **)
Definition d_a_izumi_gate.cpp:69
request_of_phase_process_class mPhaseReq
Definition d_a_izumi_gate.h:28
J3DModel * mpModel
Definition d_a_izumi_gate.h:27
void initBaseMtx()
Definition d_a_izumi_gate.cpp:11
f32 Mtx[3][4]
Definition mtx.h:25
Definition c_phase.h:17