Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_L7demo_dr.h
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1#ifndef D_A_L7DEMO_DR_H
2#define D_A_L7DEMO_DR_H
3
4#include "dolphin/types.h"
6
15class daDr_c : public fopAc_ac_c {
16public:
17 /* 805A9238 */ void setAction(void (daDr_c::*)());
18 /* 805A92DC */ void action();
19 /* 805A9304 */ void mtx_set();
20 /* 805A93D4 */ void draw();
21 /* 805A9478 */ void wait();
22 /* 805A963C */ void pl_walk();
23 /* 805A9914 */ void pl_turn();
24 /* 805A9A34 */ void bridge_destroy();
25 /* 805A9D10 */ void bridge_destroy2();
26 /* 805A9EE4 */ void execute();
27 /* 805A9FFC */ void _delete();
28 /* 805AA084 */ void CreateHeap();
29 /* 805AA19C */ void check_start();
30 /* 805AA224 */ void create();
31
32private:
33 /* 0x568 */ u8 field_0x568[0x65c - 0x568];
34};
35
36STATIC_ASSERT(sizeof(daDr_c) == 0x65c);
37
38
39#endif /* D_A_L7DEMO_DR_H */
Definition d_a_L7demo_dr.h:15
void execute()
Definition d_a_L7demo_dr.cpp:328
void action()
Definition d_a_L7demo_dr.cpp:95
void CreateHeap()
Definition d_a_L7demo_dr.cpp:360
void draw()
Definition d_a_L7demo_dr.cpp:105
void bridge_destroy2()
Definition d_a_L7demo_dr.cpp:314
void wait()
Definition d_a_L7demo_dr.cpp:148
void pl_walk()
Definition d_a_L7demo_dr.cpp:212
void _delete()
Definition d_a_L7demo_dr.cpp:350
void create()
Definition d_a_L7demo_dr.cpp:440
void check_start()
Definition d_a_L7demo_dr.cpp:399
void bridge_destroy()
Definition d_a_L7demo_dr.cpp:273
u8 field_0x568[0x65c - 0x568]
Definition d_a_L7demo_dr.h:33
void pl_turn()
Definition d_a_L7demo_dr.cpp:225
void mtx_set()
Definition d_a_L7demo_dr.cpp:100
void setAction(void(daDr_c::*)())
Definition d_a_L7demo_dr.cpp:90
STATIC_ASSERT(sizeof(daDr_c)==0x65c)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8