Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
csb.h
Go to the documentation of this file.
1#ifndef JSTUDIOCAMERAEDITOR_CSB_H
2#define JSTUDIOCAMERAEDITOR_CSB_H
3
4#include <dolphin/mtx.h>
8
9namespace JStudioCameraEditor {
10 namespace csb {
11 namespace data {
12 enum TEValue {};
13 }
14
41
66
67 struct TSequenceContainer : public JGadget::TLinkList_factory<TSequence, 0> {
69
71 virtual TSequence* Do_create();
72 virtual void Do_destroy(TSequence*);
73 };
74 }
75}
76
77#endif
Definition functionvalue.h:305
TEInterpolate
Definition functionvalue.h:27
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned int uint
Definition types.h:35
TEValue
Definition csb.h:12
Definition control.h:18
Definition std-memory.h:8
Definition linklist.h:11
Definition vector.h:18
void assign(const TSequence &)
u32 uTimeBegin_
Definition csb.h:63
JStudio::TFunctionValue::TEInterpolate eInterpolate_
Definition csb.h:64
bool getFunctionValue(JStudio::TFunctionValue_list_parameter *, JGadget::TVector< f32, JGadget::TAllocator< f32 > > *, data::TEValue, double) const
JGadget::TVector< TValueSet, JGadget::TAllocator< TValueSet > > oContainer_
Definition csb.h:61
JGadget::TVector< TValueSet, JGadget::TAllocator< TValueSet > > & referValueSetContainer()
JStudio::TFunctionValue::TEInterpolate getInterpolate() const
void setInterpolate(JStudio::TFunctionValue::TEInterpolate)
u32 uTime_
Definition csb.h:62
void setVector_targetPosition_relativePosition(const Vec &)
void getVector_targetPosition_relativePosition(Vec *) const
u32 uTime_
Definition csb.h:39
void set(const TValueSet &, uint)
void setApplied(data::TEValue, bool)
void getVector_position_relativeTargetPosition(Vec *) const
bool bApplied_[8]
Definition csb.h:38
f32 fValue_[8]
Definition csb.h:37
void addValue(data::TEValue, f32)
void getVector_targetPosition(Vec *) const
f32 getValue(data::TEValue) const
void setVector_targetPosition(const Vec &)
void setVector_position_relativeTargetPosition(const Vec &)
bool isApplied(data::TEValue) const
void set(data::TEValue, f32)
Definition mtx.h:13