Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_usaku.h
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1#ifndef D_A_OBJ_USAKU_H
2#define D_A_OBJ_USAKU_H
3
5
6class dBgW;
7
17public:
19 /* 0x570 */ u8 field_0x570;
20 /* 0x574 */ J3DModel* mpModel;
21 /* 0x578 */ u8 field_0x578[0x580 - 0x578];
22 /* 0x580 */ Mtx mBgMtx;
23 /* 0x5B0 */ dBgW* mpBgW;
24};
25
27
28#endif /* D_A_OBJ_USAKU_H */
Definition d_bg_w.h:252
Horse Fence.
Definition d_a_obj_usaku.h:16
request_of_phase_process_class mPhase
Definition d_a_obj_usaku.h:18
u8 field_0x578[0x580 - 0x578]
Definition d_a_obj_usaku.h:21
u8 field_0x570
Definition d_a_obj_usaku.h:19
J3DModel * mpModel
Definition d_a_obj_usaku.h:20
Mtx mBgMtx
Definition d_a_obj_usaku.h:22
dBgW * mpBgW
Definition d_a_obj_usaku.h:23
STATIC_ASSERT(sizeof(obj_usaku_class)==0x5B4)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8