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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for nw4hbm::snd::SoundHeap, including all inherited members.
| Alloc(u32 size) | nw4hbm::snd::SoundHeap | virtual |
| Alloc(u32 size, detail::FrameHeap::FreeCallback callback, void *callbackArg) | nw4hbm::snd::SoundHeap | |
| Clear() | nw4hbm::snd::SoundHeap | inline |
| Create(void *base, u32 size) | nw4hbm::snd::SoundHeap | |
| Destroy() | nw4hbm::snd::SoundHeap | |
| DisposeCallbackFunc(void *buffer, u32 size, void *callbackArg) | nw4hbm::snd::SoundHeap | privatestatic |
| GetCurrentLevel() const | nw4hbm::snd::SoundHeap | inline |
| GetFreeSize() const | nw4hbm::snd::SoundHeap | inline |
| IsValid() | nw4hbm::snd::SoundHeap | inline |
| LoadState(int id) | nw4hbm::snd::SoundHeap | |
| mFrameHeap | nw4hbm::snd::SoundHeap | private |
| mMutex | nw4hbm::snd::SoundHeap | mutableprivate |
| SaveState() | nw4hbm::snd::SoundHeap | |
| SoundHeap() | nw4hbm::snd::SoundHeap | |
| ~SoundHeap() | nw4hbm::snd::SoundHeap | virtual |
| ~SoundMemoryAllocatable() | nw4hbm::snd::SoundMemoryAllocatable | inlinevirtual |