Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SoundHeap Member List

This is the complete list of members for nw4hbm::snd::SoundHeap, including all inherited members.

Alloc(u32 size)nw4hbm::snd::SoundHeapvirtual
Alloc(u32 size, detail::FrameHeap::FreeCallback callback, void *callbackArg)nw4hbm::snd::SoundHeap
Clear()nw4hbm::snd::SoundHeapinline
Create(void *base, u32 size)nw4hbm::snd::SoundHeap
Destroy()nw4hbm::snd::SoundHeap
DisposeCallbackFunc(void *buffer, u32 size, void *callbackArg)nw4hbm::snd::SoundHeapprivatestatic
GetCurrentLevel() constnw4hbm::snd::SoundHeapinline
GetFreeSize() constnw4hbm::snd::SoundHeapinline
IsValid()nw4hbm::snd::SoundHeapinline
LoadState(int id)nw4hbm::snd::SoundHeap
mFrameHeapnw4hbm::snd::SoundHeapprivate
mMutexnw4hbm::snd::SoundHeapmutableprivate
SaveState()nw4hbm::snd::SoundHeap
SoundHeap()nw4hbm::snd::SoundHeap
~SoundHeap()nw4hbm::snd::SoundHeapvirtual
~SoundMemoryAllocatable()nw4hbm::snd::SoundMemoryAllocatableinlinevirtual