Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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mDoExt_zelAnime Member List

This is the complete list of members for mDoExt_zelAnime, including all inherited members.

ageSounds_()Z2SoundObjAnime
alive_Z2SoundObjBase
animation_Z2SoundObjAnime
append(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::append(JSUPtrLink *ptr)JSUPtrListprotected
curSoundFrame_Z2SoundObjAnime
curSoundIndex_Z2SoundObjAnime
deleteHandlesPool()Z2SoundHandles
deleteObject()Z2SoundObjBase
dispose()Z2SoundObjBasevirtual
endSoundFrame_Z2SoundObjAnime
endSoundIndex_Z2SoundObjAnime
field_0x1cZ2SoundObjBase
field_0x24Z2SoundObjAnime
field_0x3cZ2SoundObjAnime
field_0x48mDoExt_zelAnime
framework(u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
getEnd() constJSUList< Z2SoundHandlePool >inlineprotected
getFirst() constJSUList< Z2SoundHandlePool >inlineprotected
getFirstLink() constJSUPtrListinlineprotected
getFreeHandle()Z2SoundHandles
getHandle(int index)Z2SoundHandlesinline
getHandleSoundID(JAISoundID soundID)Z2SoundHandles
getHandleUserData(u32 userData)Z2SoundHandles
getLast() constJSUList< Z2SoundHandlePool >inlineprotected
getLastLink() constJSUPtrListinlineprotected
getList() constJSUPtrLinkinline
getLowPrioSound(JAISoundID soundID)Z2SoundHandles
getNext() constJSULink< Z2SoundObjBase >inline
getNth(u32 index) constJSUList< Z2SoundHandlePool >inlineprotected
getNthLink(u32 i) constJSUPtrListprotected
getNumHandles() constZ2SoundHandlesinline
getNumLinks() constJSUList< Z2SoundHandlePool >inlineprotected
getObject() constJSULink< Z2SoundObjBase >inline
getObjectPtr() constJSUPtrLinkinline
getPrev() constJSULink< Z2SoundObjBase >inline
getSoundID(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32)Z2SoundObjAnime
getSupervisor() constJSULink< Z2SoundObjBase >inline
handleNum_Z2SoundHandlesprivate
init(Vec *posPtr, u8 handleNum)Z2SoundObjAnimevirtual
initAnime(void *animation, bool, f32 startFrame, f32)Z2SoundObjAnime
initHandlesPool(u8 handleNum)Z2SoundHandles
initiate()JSUPtrListprotected
insert(JSULink< Z2SoundHandlePool > *before, JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::insert(JSUPtrLink *before, JSUPtrLink *ptr)JSUPtrListprotected
isActive() constZ2SoundHandles
isAlive()Z2SoundObjBaseinline
JSULink(Z2SoundObjBase *object)JSULink< Z2SoundObjBase >inline
JSUList()JSUList< Z2SoundHandlePool >inlineprotected
JSUList(bool init)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrLink(void *object)JSUPtrLink
JSUPtrList()JSUPtrListinlineprotected
JSUPtrList(bool init)JSUPtrListprotected
mHeadJSUPtrListprotected
mLengthJSUPtrListprotected
mListJSUPtrLink
mNextJSUPtrLink
mObjectJSUPtrLink
mPrevJSUPtrLink
mTailJSUPtrListprotected
playsSound(const JAUSoundAnimationSound *animationSound, const JGeometry::TVec3< f32 > &, f32)Z2SoundObjAnime
pos_Z2SoundObjBase
prepend(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::prepend(JSUPtrLink *ptr)JSUPtrListprotected
remove(JSULink< Z2SoundHandlePool > *link)JSUList< Z2SoundHandlePool >inlineprotected
JSUPtrList::remove(JSUPtrLink *ptr)JSUPtrListprotected
reverb_Z2SoundObjBase
reverse_Z2SoundObjAnime
setFirst(JSUPtrLink *first)JSUPtrListprotected
setLoopEndFrame(f32 frame)Z2SoundObjAnimeinline
setLoopFrame(f32 startFrame, f32 endFrame)Z2SoundObjAnimeinline
setLoopStartFrame(f32 frame)Z2SoundObjAnimeinline
setPos(const JGeometry::TVec3< f32 > &pos)Z2SoundHandles
setSoundStarter(Z2SoundStarter *soundStarter)Z2SoundObjBaseinline
soundStarter_Z2SoundObjBase
startCollisionSE(u32 hitID, u32 mapinfo, Z2SoundObjBase *other)Z2SoundObjBase
startLevelSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
startSound(JAISoundID soundID, u32 mapinfo, s8 reverb)Z2SoundObjBasevirtual
startSoundFrame_Z2SoundObjAnime
startSoundIndex_Z2SoundObjAnime
startSoundInner(const JGeometry::TVec3< f32 > &pos, f32 param_1, Z2SoundStarter *soundStarter, u32 mapinfo, s8 reverb)Z2SoundObjAnime
stopAllSounds(u32 fadeTime)Z2SoundHandles
stopAnime()Z2SoundObjAnimeinline
stopOK(Z2SoundHandlePool &handlePool)Z2SoundObjBasevirtual
stopSound(JAISoundID soundID, u32 fadeTime)Z2SoundHandlesinline
updateAnime(f32, f32)Z2SoundObjAnime
updateSoundLifeTime_(f32, f32)Z2SoundObjAnime
Z2SoundHandles()Z2SoundHandles
Z2SoundObjAnime()Z2SoundObjAnime
Z2SoundObjBase()Z2SoundObjBase
~JSUList()JSUList< Z2SoundHandlePool >inlineprotected
~JSUPtrLink()JSUPtrLink
~JSUPtrList()JSUPtrListprotected
~Z2SoundHandles()Z2SoundHandles
~Z2SoundObjBase()Z2SoundObjBase