Definition J3DPacket.h:170
Definition d_cc_mass_s.h:30
Mtx m_animMtx
Definition d_flower.h:49
s16 m_angX
Definition d_flower.h:48
s16 m_angY
Definition d_flower.h:47
u8 m_state
Definition d_flower.h:46
u8 m_state
Definition d_flower.h:21
void WorkAt_NoCutAnim(fopAc_ac_c *, u32, int, dCcMassS_HitInf *, cCcD_Obj *)
s8 field_0x01
Definition d_flower.h:22
dFlower_data_c * mp_next
Definition d_flower.h:28
s16 field_0x04
Definition d_flower.h:25
cXyz m_pos
Definition d_flower.h:26
u8 field_0x03
Definition d_flower.h:24
void WorkAt(fopAc_ac_c *, u32, int, dCcMassS_HitInf *)
s8 m_tableNo
Definition d_flower.h:23
void WorkCo(fopAc_ac_c *, u32, int)
void hitCheck(fopAc_ac_c *, int)
Mtx m_modelMtx
Definition d_flower.h:27
static deleteFunc getDeleteRoom()
Definition d_flower.h:68
s16 m_playerSwordMoveAngY
Definition d_flower.h:93
Vec * mp_pos
Definition d_flower.h:95
u8 * mp_Jhana01_cDL
Definition d_flower.h:104
void setPlayerSwordAngY(s16 i_angY)
Definition d_flower.h:82
dFlower_data_c * newData(s8, cXyz &, int, s8, s16)
dFlower_anm_c m_anm[72]
Definition d_flower.h:89
u32 m_mat2Light4DL_size
Definition d_flower.h:101
void setData(dFlower_data_c *, int, s8, cXyz &, int, s8, s16)
void deleteAnm(int i_idx)
Definition d_flower.h:79
u8 * mp_Jhana01DL
Definition d_flower.h:102
dFlower_room_c m_room[64]
Definition d_flower.h:90
void setPlayerSwordTop(cXyz &i_pos)
Definition d_flower.h:84
dFlower_data_c m_data[1000]
Definition d_flower.h:88
u32 m_Jhana01DL_size
Definition d_flower.h:103
u32 m_Jhana01_cDL_size
Definition d_flower.h:105
Vec * mp_texCoords
Definition d_flower.h:97
void setPlayerCutFlg(int i_flag)
Definition d_flower.h:81
u8 * mp_mat2Light4DL
Definition d_flower.h:100
virtual ~dFlower_packet_c()
Definition d_a_grass.cpp:123
dFlower_data_c * getData()
Definition d_flower.h:77
void setPlayerSwordMoveAngY(s16 i_angY)
Definition d_flower.h:83
u32 m_mat2DL_size
Definition d_flower.h:99
static deleteFunc m_deleteRoom
Definition d_flower.h:73
dFlower_anm_c * getAnm()
Definition d_flower.h:76
u8 * mp_mat2DL
Definition d_flower.h:98
cXyz & getPlayerSwordTop()
Definition d_flower.h:85
u8 m_playerCutFlg
Definition d_flower.h:91
void(dFlower_packet_c::*) deleteFunc(int)
Definition d_flower.h:66
GXColor * mp_colors
Definition d_flower.h:96
cXyz m_playerSwordTop
Definition d_flower.h:94
dFlower_anm_c * getAnm(int i_idx)
Definition d_flower.h:75
u16 m_dataNum
Definition d_flower.h:87
s16 m_playerSwordAngY
Definition d_flower.h:92
dFlower_data_c * getData()
Definition d_flower.h:37
dFlower_data_c * mp_data
Definition d_flower.h:39
void newData(dFlower_data_c *)
Definition f_op_actor.h:243
f32 Mtx[3][4]
Definition mtx.h:25
signed char s8
Definition types.h:7
unsigned long u32
Definition types.h:12
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8