Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DShapeTable.h
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1#ifndef J3DSHAPETABLE_H
2#define J3DSHAPETABLE_H
3
5
6class JUTNameTab;
7
13public:
19
20 /* 803258A0 */ void hide();
21 /* 803258D8 */ void show();
22 /* 80325910 */ void initShapeNodes(J3DDrawMtxData*, J3DVertexData*);
23 /* 8032597C */ void sortVcdVatCmd();
24
25 virtual ~J3DShapeTable() {}
26
27 u16 getShapeNum() const { return mShapeNum; }
29
30private:
31 friend class J3DModelLoader;
32
33 /* 0x4 */ u16 mShapeNum;
36}; // Size: 0x10
37
38#endif /* J3DSHAPETABLE_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition J3DModelLoader.h:246
Definition J3DShapeTable.h:12
virtual ~J3DShapeTable()
Definition J3DShapeTable.h:25
J3DShape * getShapeNodePointer(u16 idx) const
Definition J3DShapeTable.h:28
J3DShapeTable()
Definition J3DShapeTable.h:14
u16 getShapeNum() const
Definition J3DShapeTable.h:27
JUTNameTab * mShapeName
Definition J3DShapeTable.h:35
void show()
Definition J3DShapeTable.cpp:10
J3DShape ** mShapeNodePointer
Definition J3DShapeTable.h:34
void initShapeNodes(J3DDrawMtxData *, J3DVertexData *)
Definition J3DShapeTable.cpp:17
u16 mShapeNum
Definition J3DShapeTable.h:33
void hide()
Definition J3DShapeTable.cpp:3
void sortVcdVatCmd()
Definition J3DShapeTable.cpp:28
Definition J3DShape.h:82
Definition J3DVertex.h:29
Definition JUTNameTab.h:27
Definition J3DJointTree.h:23
unsigned short u16
Definition types.h:9