Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
void | JMAEulerToQuat (s16 x, s16 y, s16 z, Quaternion *quat) |
void | JMAQuatLerp (register const Quaternion *p, register const Quaternion *q, f32 t, Quaternion *dst) |
void | JMAFastVECNormalize (register const Vec *src, register Vec *dst) |
void | JMAVECScaleAdd (register const Vec *vec1, register const Vec *vec2, register Vec *dst, register f32 scale) |
void | JMAMTXApplyScale (register const Mtx src, register Mtx dst, register f32 xScale, register f32 yScale, register f32 zScale) |
void JMAEulerToQuat | ( | s16 | x, |
s16 | y, | ||
s16 | z, | ||
Quaternion * | quat | ||
) |
void JMAMTXApplyScale | ( | register const Mtx | src, |
register Mtx | dst, | ||
register f32 | xScale, | ||
register f32 | yScale, | ||
register f32 | zScale | ||
) |
void JMAQuatLerp | ( | register const Quaternion * | p, |
register const Quaternion * | q, | ||
f32 | t, | ||
Quaternion * | dst | ||
) |