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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Functions | |
| void | JMAEulerToQuat (s16 x, s16 y, s16 z, Quaternion *quat) |
| void | JMAQuatLerp (__REGISTER const Quaternion *p, __REGISTER const Quaternion *q, f32 t, Quaternion *dst) |
| void | JMAFastVECNormalize (__REGISTER const Vec *src, __REGISTER Vec *dst) |
| void | JMAVECScaleAdd (__REGISTER const Vec *vec1, __REGISTER const Vec *vec2, __REGISTER Vec *dst, __REGISTER f32 scale) |
| void | JMAMTXApplyScale (__REGISTER const Mtx src, __REGISTER Mtx dst, __REGISTER f32 xScale, __REGISTER f32 yScale, __REGISTER f32 zScale) |
| void JMAEulerToQuat | ( | s16 | x, |
| s16 | y, | ||
| s16 | z, | ||
| Quaternion * | quat ) |
| void JMAMTXApplyScale | ( | __REGISTER const Mtx | src, |
| __REGISTER Mtx | dst, | ||
| __REGISTER f32 | xScale, | ||
| __REGISTER f32 | yScale, | ||
| __REGISTER f32 | zScale ) |
| void JMAQuatLerp | ( | __REGISTER const Quaternion * | p, |
| __REGISTER const Quaternion * | q, | ||
| f32 | t, | ||
| Quaternion * | dst ) |