file
winder.cWinder Projectile.
Enums
- enum WinderType { WINDER_TYPE_HEAD, WINDER_TYPE_TAIL = 4 }
Functions
- void Winder_Init(WinderEntity* this)
- void Winder_Move(WinderEntity* this)
- void Winder_SetPositions(WinderEntity*)
- auto Winder_CheckForRailings(WinderEntity* this, u32 dir) -> bool32
- void Winder(Entity* thisx)
Variables
Function documentation
void Winder_SetPositions(WinderEntity*)