src/projectile/winder.c file

Winder Projectile.

Enums

enum WinderType { WINDER_TYPE_HEAD, WINDER_TYPE_TAIL = 4 }

Functions

void Winder_Init(WinderEntity* this)
void Winder_Move(WinderEntity* this)
void Winder_SetPositions(WinderEntity*)
auto Winder_CheckForRailings(WinderEntity* this, u32 dir) -> bool32
void Winder(Entity* thisx)

Variables

s16 gUnk_080B4488

Function documentation

void Winder_SetPositions(WinderEntity*)