file
townMinish.cTown Minish NPC.
Classes
- struct TownMinishEntity
Functions
- auto sub_080B1AC8(u32, u32, u32) -> u32
- void sub_0806ACC4(TownMinishEntity*)
- void sub_0806ABFC(TownMinishEntity*)
- void sub_0806AC3C(TownMinishEntity*)
- void sub_0806AEA8(TownMinishEntity*)
- void sub_0806AEE4(TownMinishEntity*)
- void sub_0806AFE8(Entity*, ScriptExecutionContext*)
- void sub_0806B004(Entity*, ScriptExecutionContext*)
- void sub_0806B098(Entity*, ScriptExecutionContext*)
- void sub_0806B0E0(Entity*, ScriptExecutionContext*)
- void sub_0806B064(Entity*, ScriptExecutionContext*)
- void sub_0806B134(Entity*, ScriptExecutionContext*)
- void TownMinish(TownMinishEntity* this)
- void TownMinish_MakeInteractable(TownMinishEntity* this)
- void TownMinish_Head(TownMinishEntity* this)
- void sub_0806AED8(TownMinishEntity* this)
- void sub_0806AF60(Entity* this, ScriptExecutionContext* context)
- void sub_0806AF70(Entity* this, ScriptExecutionContext* context)
- void sub_0806AF78(Entity* this, ScriptExecutionContext* context)
- void sub_0806AFA0(Entity* this)
- void sub_0806AFBC(Entity* this, ScriptExecutionContext* context)
- void TownMinish_Fusion(Entity* this)
Variables
- static const u8 gUnk_081125F4
- static const SpriteLoadData gUnk_08112674
- static const Rect gUnk_081126D4
- static const u8 gUnk_081126E4
Function documentation
void sub_0806AFBC(Entity* this, ScriptExecutionContext* context)