UI struct
#include <include/main.h>
HUD structure.
Public variables
- u8 nextToLoad
- u8 _1
- u8 lastState
- u8 field_0x3
- u8 state
- u8 field_0x5
- bool8 loadGfxOnRestore
- u8 pauseFadeIn
- u16 fadeType
- u16 fadeInTime
- u8 controlMode
- u8 unk_d
- u8 unk_e
- u8 unk_f
- void** currentRoomProperties
- BgSettings* mapBottomBgSettings
- BgSettings* mapTopBgSettings
- RoomControls roomControls
- GfxSlotList gfxSlotList
- Palette palettes
- u8 unk_2a8
- ActiveScriptInfo activeScriptInfo