RoomControls struct
#include <include/room.h>
Public variables
- u16 reload_flags
- u8 scrollAction
- u8 scrollSubAction
- u8 area
- u8 room
- u16 origin_x
- u16 origin_y
- s16 scroll_x
- s16 scroll_y
- u8 scrollSpeed
- Pixels per frame that the camera can scroll.
- u8 scroll_flags
- u8 scroll_direction
- s8 oam_offset_x
- s8 oam_offset_y
- u8 unk_13
- u8 shake_magnitude
- u8 unk_15
- u16 shake_duration
- u16 unk_18
- u16 unk_1a
- u16 unk_1c
- u16 width
- Width in pixels.
- u16 height
- Height in pixels.
- u16 unk_22
- s8 aff_x
- s8 aff_y
- u8 unk_26
- u8 unk_27
- union SplitWord bg3OffsetX
- union SplitWord bg3OffsetY
- Entity* camera_target
- u32 tileSet