file
pressurePlate.cPressure Plate object.
Classes
- struct PressurePlateEntity
Typedefs
- using PressurePlateAction = void()(PressurePlateEntity*)
Functions
- static auto sub_08088938(PressurePlateEntity*) -> u32
- static auto get_standing_count(PressurePlateEntity*) -> u32
- void PressurePlate(PressurePlateEntity* this)
- void PressurePlate_Init(PressurePlateEntity* this)
- void PressurePlate_Action1(PressurePlateEntity* this)
- void PressurePlate_Action2(PressurePlateEntity* this)
Variables
- PressurePlateAction PressurePlate_Init
- PressurePlateAction PressurePlate_Action1
- PressurePlateAction PressurePlate_Action2
- static const u8 sSpriteOffsets
- static const Frame gSpriteAnimations_PressurePlate_0
- static const Frame gSpriteAnimations_PressurePlate_1
- static const Frame gSpriteAnimations_PressurePlate_2
- static const Frame gSpriteAnimations_PressurePlate_3
- static const Frame gSpriteAnimations_PressurePlate_4
- const Frame*const gSpriteAnimations_PressurePlate