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src/playerItem.c file

Contents

  • Reference
    • Classes
    • Typedefs
    • Functions
    • Variables

Classes

struct PlayerItemDefinition

Typedefs

using PlayerItemFunc = void()(Entity*)

Functions

void ItemInit(Entity*)
void ItemUpdate(Entity* this)

Variables

PlayerItemFunc PlayerItemSword
PlayerItemFunc PlayerItemBomb
PlayerItemFunc PlayerItemBoomerang
PlayerItemFunc PlayerItemBow
PlayerItemFunc PlayerItemShield
PlayerItemFunc PlayerItemLantern
PlayerItemFunc PlayerItemNulled
PlayerItemFunc PlayerItemGustJar
PlayerItemFunc PlayerItemPacciCane
PlayerItemFunc PlayerItemDashSword
PlayerItemFunc PlayerItemCellOverwriteSet
PlayerItemFunc PlayerItemBottle
PlayerItemFunc PlayerItemSwordBeam
PlayerItemFunc PlayerItemGust
PlayerItemFunc PlayerItemGustBig
PlayerItemFunc PlayerItemPacciCaneProjectile
PlayerItemFunc PlayerItemHeldObject
PlayerItemFunc PlayerItemSpiralBeam
PlayerItemFunc PlayerItemFireRodProjectile
PlayerItemFunc PlayerItemNulled2
const PlayerItemDefinition gPlayerItemDefinitions
const PlayerItemDefinition* gAdditionalPlayerItemDefinitions
PlayerItemFunc*const gPlayerItemFunctions
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