file
playerItem.c
Classes
- struct PlayerItemDefinition
Typedefs
- using PlayerItemFunc = void()(Entity*)
Functions
- void ItemInit(Entity*)
- void ItemUpdate(Entity* this)
Variables
- PlayerItemFunc PlayerItemSword
- PlayerItemFunc PlayerItemBomb
- PlayerItemFunc PlayerItemBoomerang
- PlayerItemFunc PlayerItemBow
- PlayerItemFunc PlayerItemShield
- PlayerItemFunc PlayerItemLantern
- PlayerItemFunc PlayerItemNulled
- PlayerItemFunc PlayerItemGustJar
- PlayerItemFunc PlayerItemPacciCane
- PlayerItemFunc PlayerItemDashSword
- PlayerItemFunc PlayerItemCellOverwriteSet
- PlayerItemFunc PlayerItemBottle
- PlayerItemFunc PlayerItemSwordBeam
- PlayerItemFunc PlayerItemGust
- PlayerItemFunc PlayerItemGustBig
- PlayerItemFunc PlayerItemPacciCaneProjectile
- PlayerItemFunc PlayerItemHeldObject
- PlayerItemFunc PlayerItemSpiralBeam
- PlayerItemFunc PlayerItemFireRodProjectile
- PlayerItemFunc PlayerItemNulled2
- const PlayerItemDefinition gPlayerItemDefinitions
- const PlayerItemDefinition* gAdditionalPlayerItemDefinitions
- PlayerItemFunc*const gPlayerItemFunctions