file
playerItemGust.cGust Player Item.
Classes
- struct PlayerItemGustEntity
- struct Obj11
Enums
- enum (anonymous) { GUST_INIT, GUST_UPDATE }
Typedefs
- using GustActionFunc = void()(PlayerItemGustEntity*)
Functions
- static void sub_080ACC78(PlayerItemGustEntity*)
- auto sub_080ACDB0(PlayerItemGustEntity*) -> bool32
- static void sub_080ACECC(PlayerItemGustEntity*)
- auto DoTileInteractionOffset(Entity*, u32, u32, u32) -> Obj11*
- void PlayerItemGust(Entity* this)
- static void PlayerItemGust_Init(PlayerItemGustEntity* this)
- static void PlayerItemGust_Update(PlayerItemGustEntity* this)
Variables
- static GustActionFunc PlayerItemGust_Init
- static GustActionFunc PlayerItemGust_Update
- const s8*const sOffsets
- const s8 gUnk_0812AABC
- const Hitbox*const sHitboxes
- const u8 gUnk_0812AAE8
- const s8 gUnk_08126EE4
- static const s8 sOffsets0
- static const s8 sOffsets1And2
- static const s8 sOffsets3
- static const Hitbox sHitbox0
- static const Hitbox sHitbox1And2
- static const Hitbox sHitbox3