file
pita.cPita NPC.
Classes
- struct PitaEntity
Functions
- void Pita(PitaEntity* this)
- void RemoveAllBakedGoods(void)
- Reset the players baked goods?
- auto sub_08062EDC(Entity* this, ScriptExecutionContext* context) -> bool32
Function documentation
bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context)