src/npc/pita.c file

Pita NPC.

Classes

struct PitaEntity

Functions

void Pita(PitaEntity* this)
void RemoveAllBakedGoods(void)
Reset the players baked goods?
auto sub_08062EDC(Entity* this, ScriptExecutionContext* context) -> bool32

Function documentation

bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context)