file
octorokBoss.h
Classes
- struct OctorokBossHeap
- struct OctorokBossEntity
Enums
- enum OctorokRotation { ROTATION_CW, ROTATION_CCW, NO_ROTATION = 0xff }
- enum OctorokBossPart { WHOLE, LEG_BR, LEG_FR, LEG_FL, LEG_BL, MOUTH, TAIL_END, TAIL }
- enum OctorokBossAction { INIT, ACTION1, HIT, INTRO, BURNING }
- enum OctorokBossAttack { ATTACK_SPITROCK, ATTACK_VACUUM, ATTACK_SMOKE, ATTACK_FREEZE, NO_ATTACK, END_OF_ATTACK_PATTERN }
- enum OctorokBossAction1SubAction { ACTION1_AIMTOWARDSPLAYER, ACTION1_WAITFORTURN, ACTION1_SUBACTION2, ACTION1_WAITFORATTACK, ACTION1_ATTACK }