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include/enemy/octorokBoss.h file

Contents

  • Reference
    • Classes
    • Enums

Classes

struct OctorokBossHeap
struct OctorokBossEntity

Enums

enum OctorokRotation { ROTATION_CW, ROTATION_CCW, NO_ROTATION = 0xff }
enum OctorokBossPart { WHOLE, LEG_BR, LEG_FR, LEG_FL, LEG_BL, MOUTH, TAIL_END, TAIL }
enum OctorokBossAction { INIT, ACTION1, HIT, INTRO, BURNING }
enum OctorokBossAttack { ATTACK_SPITROCK, ATTACK_VACUUM, ATTACK_SMOKE, ATTACK_FREEZE, NO_ATTACK, END_OF_ATTACK_PATTERN }
enum OctorokBossAction1SubAction { ACTION1_AIMTOWARDSPLAYER, ACTION1_WAITFORTURN, ACTION1_SUBACTION2, ACTION1_WAITFORATTACK, ACTION1_ATTACK }
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