include/object.h file

Enums

enum Object { GROUND_ITEM, DEATH_FX, SHOP_ITEM, BUTTON, MINISH_EMOTICON, POT, EZLO_CAP, PUSHED_BLOCK, LOCKED_DOOR, CAMERA_TARGET, OBJECT_A, LINK_HOLDING_ITEM, CHEST_SPAWNER, UNUSED_SKULL, CRACKING_GROUND, SPECIAL_FX, PLAYER_CLONE, BUSH, LIGHT_DOOR, RAILTRACK, LILYPAD_LARGE, CHUCHU_BOSS_PARTICLE, FLOATING_PLATFORM, GUST_JAR_PARTICLE, EVIL_SPIRIT, HOUSE_DOOR_EXT, RUPEE_OBJECT, GREAT_FAIRY, HOUSE_SIGN, OBJECT_1D, MOLE_MITTS_PARTICLE, OBJECT_1F, SMOKE_PARTICLE, DIRT_PARTICLE, FIGURINE_DEVICE, EYE_SWITCH, PRESSURE_PLATE, BIG_BARREL, BARREL_INSIDE, PUSHABLE_STATUE, PARALLAX_ROOM_VIEW, AMBIENT_CLOUDS, FLAME, LILYPAD_LARGE_FALLING, BEANSTALK, SMOKE, PUSHABLE_ROCK, HITTABLE_LEVER, OBJECT_30, FROZEN_FLOWER, PULLABLE_MUSHROOM, BOLLARD, WARP_POINT, CARLOV_OBJECT, BARREL_SPIDERWEB, OBJECT_37, JAR_PORTAL, BOSS_DOOR, WHITE_TRIANGLE_EFFECT, PORTAL_MUSHROOM_STALKS, PORTAL_FALLING_PLAYER, MINISH_PORTAL_CLOSEUP, MINISH_VILLAGE_OBJECT, GIANT_LEAF, FAIRY, LADDER_UP, LINK_FIRE, SWORD_PARTICLE, ROTATING_TRAPDOOR, LAMP_PARTICLE, GIANT_BOOK_LADDER, HEART_CONTAINER, FILE_SCREEN_OBJECTS, CHUCHU_BOSS_START_PARTICLE, BACKGROUND_CLOUD, CHUCHU_BOSS_CUTSCENE, PUSHABLE_FURNITURE, FURNITURE, MINISH_SIZED_ENTRANCE, ARCHWAY, GIANT_ROCK, GIANT_ROCK2, SPECIAL_CHEST, OBJECT_53, PULLABLE_LEVER, MINECART, THOUGHT_BUBBLE, HIDDEN_LADDER_DOWN, GENTARI_CURTAIN, LAVA_PLATFORM, PAPER, BED_COVER, MASK, HOUSE_DOOR_INT, WHIRLWIND, OBJECT_BLOCKING_STAIRS, SWORDSMAN_NEWSLETTER, EZLO_CAP_FLYING, GIANT_TWIG, OBJECT_63, THUNDERBOLT, LADDER_HOLE, WATER_DROP_OBJECT, GLEEROK_PARTICLE, LINK_EMPTYING_BOTTLE, CUTSCENE_ORCHESTRATOR, CUTSCENE_MISC_OBJECT, CRENEL_BEAN_SPROUT, MINECART_DOOR, OBJECT_ON_PILLAR, MINERAL_WATER_SOURCE, MINISH_SIZED_ARCHWAY, OBJECT_70, PUSHABLE_GRAVE, STONE_TABLET, LILYPAD_SMALL, MINISH_PORTAL_STONE, MACRO_CRYSTAL, MACRO_LEAF, BELL, HUGE_DECORATION, SHRINKING_HIEROGLYPHS, STEAM, PUSHABLE_LEVER, HUGE_SHOES, OBJECT_ON_BEETLE, MAZAAL_OBJECT, PICO_BLOOM, BOARD, BENCH, BIG_VORTEX, BIG_PUSHABLE_LEVER, SMALL_ICE_BLOCK, BIG_ICE_BLOCK, TRAPDOOR, OCTOROK_BOSS_OBJECT, HUGE_BOOK, MAZAAL_BOSS_OBJECT, CABIN_FURNITURE, DOUBLE_BOOKSHELF, BOOK, FIREPLACE, LIGHT_RAY, FROZEN_WATER_ELEMENT, WATER_ELEMENT, FROZEN_OCTOROK, BAKER_OVEN, LAMP, WIND_TRIBE_FLAG, BIRD, GRAVEYARD_KEY, KEY_STEALING_TAKKURI, GURUGURU_BAR, HIT_SWITCH, HUGE_ACORN, VAATI2_PARTICLE, TREE_HIDING_PORTAL, LIGHTABLE_SWITCH, TREE_THORNS, FAN, ANGRY_STATUE, PALACE_ARCHWAY, OBJECT_A2, CLOUD, MINISH_LIGHT, FIREBALL_CHAIN, SANCTUARY_STONE_TABLET, OBJECT_A7, OBJECT_A8, MULLDOZER_SPAWN_POINT, WATERFALL_OPENING, VAATI1_PORTAL, FOUR_ELEMENTS, ELEMENTS_BACKGROUND, FLOATING_BLOCK, VAATI3_ARM, METAL_DOOR, JAIL_BARS, FAN_WIND, KINSTONE_SPARK, JAPANESE_SUBTITLE, VAATI3_PLAYER_OBJECT, VAATI3_DEATH, WELL, WIND_TRIBE_TELEPORTER, CUCCO_MINIGAME, GYORG_BOSS_OBJECT, WINDCREST, LIT_AREA, TITLE_SCREEN_OBJECT, PINWHEEL, OBJECT_BF, ENEMY_ITEM, LINK_ANIMATION }

Functions

void AddInteractablePedestal(Entity* ent)
void AddInteractableCheckableObject(Entity* ent)
void sub_0808C650(Entity* this, u32 param_2)
auto sub_0808C67C(void) -> u32
void sub_0808C688(void)
void SyncPlayerToPlatform(Entity* this, bool32 param_2)
void UpdateRailMovement(Entity* this, u16** param_2, u16* param_3)
void sub_080A2AF4(Entity* parent, s32 param_2, s32 param_3)
auto CreateLargeWaterTrace(Entity* parent) -> Entity*
void CreateSparkle(Entity* entity)
void CreateDust(Entity* parent)
void CreateDustAt(s32 xOff, s32 yOff, u32 layer)
void CreateDustSmall(Entity* parent)
auto CreateWaterTrace(Entity* parent) -> Entity*
auto CreateSpeechBubbleQuestionMark(Entity* parent, s32 offsetX, s32 offsetY) -> Entity*
auto CreateSpeechBubbleExclamationMark(Entity* parent, s32 offsetX, s32 offsetY) -> Entity*
auto CreateSpeechBubbleSleep(Entity* parent, s32 offsetX, s32 offsetY) -> Entity*
void ItemOnGround()
void DeathFx()
void ItemForSale()
void Button()
void MinishEmoticon()
void Pot()
void EzloCap()
void BlockPushed()
void LockedDoor()
void CameraTarget()
void ObjectA()
void LinkHoldingItem()
void ChestSpawner()
void UnusedSkull()
void CrackingGround()
void SpecialFx()
void PlayerClone()
void Bush()
void LightDoor()
void Railtrack()
void LilypadLarge()
void ChuchuBossParticle()
void FloatingPlatform()
void GustJarParticle()
void EvilSpirit()
void HouseDoorExterior()
void Rupee()
void GreatFairy()
void HouseSign()
void Object1D()
void MoleMittsParticle()
void Object1F()
void SmokeParticle()
void DirtParticle()
void FigurineDevice()
void EyeSwitch()
void PressurePlate()
void BigBarrel()
void BarrelInside()
void PushableStatue()
void ParallaxRoomView()
void AmbientClouds()
void Flame()
void LilypadLargeFalling()
void Beanstalk()
void Smoke()
void PushableRock()
void HittableLever()
void Object30()
void FrozenFlower()
void PullableMushroom()
void Bollard()
void WarpPoint()
void CarlovObject()
void BarrelSpiderweb()
void Object37()
void JarPortal()
void BossDoor()
void WhiteTriangleEffect()
void MacroMushroomStalk()
void MacroPlayer()
void MinishPortalCloseup()
void MinishVillageObject()
void GiantLeaf()
void Fairy()
void LadderUp()
void LinkFire()
void SwordParticle()
void RotatingTrapdoor()
void LampParticle()
void GiantBookLadder()
void HeartContainer()
void FileScreenObjects()
void ChuchuBossStartParticle()
void BackgroundCloud()
void ChuchuBossCutscene()
void PushableFurniture()
void Furniture()
void MinishSizedEntrance()
void Archway()
void GiantRock()
void GiantRock2()
void SpecialChest()
void Object53()
void PullableLever()
void Minecart()
void ThoughtBubble()
void HiddenLadderDown()
void GentariCurtain()
void LavaPlatform()
void Paper()
void BedCover()
void Mask()
void HouseDoorInterior()
void Whirlwind()
void ObjectBlockingStairs()
void SwordsmanNewsletter()
void EzloCapFlying()
void GiantTwig()
void Object63()
void Thunderbolt()
void LadderHoleInBookshelf()
void WaterDropObject()
void GleerokParticle()
void LinkEmptyingBottle()
void CutsceneOrchestrator()
void CutsceneMiscObject()
void CrenelBeanSprout()
void MinecartDoor()
void ObjectOnPillar()
void MineralWaterSource()
void MinishSizedArchway()
void Object70()
void PushableGrave()
void StoneTablet()
void LilypadSmall()
void MinishPortalStone()
void MacroCrystal()
void MacroLeaf()
void Bell()
void MacroDecoration()
void ShrinkingHieroglyphs()
void Steam()
void PushableLever()
void MacroShoe()
void ObjectOnSpinyBeetle()
void MazaalObject()
void PicoBloom()
void Board()
void Bench()
void BigVortex()
void BigPushableLever()
void SmallIceBlock()
void BigIceBlock()
void Trapdoor()
void OctorokBossObject()
void MacroBook()
void MazaalBossObject()
void CabinFurniture()
void DoubleBookshelf()
void Book()
void Fireplace()
void LightRay()
void FrozenWaterElement()
void WaterElement()
void FrozenOctorok()
void BakerOven()
void Lamp()
void WindTribeFlag()
void Bird()
void GraveyardKey()
void KeyStealingTakkuri()
void GuruguruBar()
void HitSwitch()
void MacroAcorn()
void Vaati2Particle()
void TreeHidingPortal()
void LightableSwitch()
void TreeThorns()
void Fan()
void AngryStatue()
void PalaceArchway()
void ObjectA2()
void Cloud()
void MinishLight()
void FireballChain()
void SanctuaryStoneTablet()
void ObjectA7()
void ObjectA8()
void MulldozerSpawnPoint()
void WaterfallOpening()
void Vaati1Portal()
void FourElements()
void ElementsBackground()
void FloatingBlock()
void Vaati3Arm()
void MetalDoor()
void JailBars()
void FanWind()
void KinstoneSpark()
void JapaneseSubtitle()
void Vaati3PlayerObject()
void Vaati3Death()
void Well()
void WindTribeTeleporter()
void CuccoMinigame()
void GyorgBossObject()
void Windcrest()
void LitArea()
void TitleScreenObject()
void Pinwheel()
void ObjectBF()
void EnemyItem()
void LinkAnimation()

Variables

void(*const gObjectFunctions