file
map.h
Classes
- struct MapLayer
- Layer of the TileMap.
- struct MapDataDefinition
- Definition where some map data is found and where it should be copied to.
Enums
- enum LayerIndex { LAYER_BOTTOM = 1, LAYER_TOP = 2 }
Functions
- auto GetLayerByIndex(u32 layer) -> MapLayer*
- Returns the MapLayer for a layer of the map.
Variables
Defines
- #define MAX_MAP_SIZE
- #define TILESET_SIZE
- #define MAP_MULTIPLE
- #define MAP_COMPRESSED