file
game.cGame task.
Typedefs
- using GameState = void()(void)
- using GameMainState = void()(void)
Functions
- void FinalizeSave(void)
- void ClearArmosData(void)
- void ClearRoomMemory(void)
- void ClearMenuSavestate(void)
- void ResetUI(void)
- void sub_0806FD8C(void)
- void sub_080300C4(void)
- auto sub_0805BC04(void) -> u32
- void DeleteSleepingEntities(void)
- auto UpdateLightLevel(void) -> bool32
- void sub_080185F8(void)
- void UpdateDoorTransition(void)
- auto CheckInitPortal(void) -> bool32
- void UpdateCarriedObject(void)
- void CollisionMain(void)
- void sub_0805BB74(s32 lightLevel)
- void CreateZeldaFollower(void)
- void LoadRoomGfx(void)
- void RecycleEntities(void)
- void sub_0804AF90(void)
- void CallRoomProp6(void)
- static void UpdateWindcrests(void)
- static void InitializeEntities(void)
- static void sub_08051D98(void)
- static void sub_08051DCC(void)
- void sub_08054974(u32 worldEventId, bool32 param_2)
- void GameTask(void)
Variables
- static GameState GameTask_Transition
- static GameState GameTask_Init
- static GameState GameTask_Exit
- static GameState GameTask_Main
- static GameMainState GameMain_InitRoom
- static GameMainState GameMain_ChangeRoom
- static GameMainState GameMain_Update
- static GameMainState GameMain_ChangeArea
- GameMainState GameMain_MinishPortal
- static GameMainState GameMain_BarrelUpdate
- GameMainState GameMain_Subtask
- u8 gUpdateVisibleTiles