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src/enemy/fireballGuy.c file

Fireball Guy enemy.

Contents

  • Reference
    • Classes
    • Functions
    • Variables

Classes

struct FireballGuyEntity
struct PACKED

Functions

void sub_08045524(FireballGuyEntity*)
void sub_08045178(Entity*, Entity*, int, int)
void FireballGuy_OnTick(FireballGuyEntity*)
void FireballGuy_OnCollision(FireballGuyEntity*)
void FireballGuy_OnGrabbed(FireballGuyEntity*)
void FireballGuy_Init(FireballGuyEntity*)
void FireballGuy_Action1(FireballGuyEntity*)
void FireballGuy_Action2(FireballGuyEntity*)
void FireballGuy(FireballGuyEntity* this)
auto sub_0804A024(Entity* ent, u32 arg1, u32 arg2) -> u32

Variables

static void(*const FireballGuy_Functions
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