file
fireballGuy.cFireball Guy enemy.
Classes
- struct FireballGuyEntity
- struct PACKED
Functions
- void sub_08045524(FireballGuyEntity*)
- void sub_08045178(Entity*, Entity*, int, int)
- void FireballGuy_OnTick(FireballGuyEntity*)
- void FireballGuy_OnCollision(FireballGuyEntity*)
- void FireballGuy_OnGrabbed(FireballGuyEntity*)
- void FireballGuy_Init(FireballGuyEntity*)
- void FireballGuy_Action1(FireballGuyEntity*)
- void FireballGuy_Action2(FireballGuyEntity*)
- void FireballGuy(FireballGuyEntity* this)
- auto sub_0804A024(Entity* ent, u32 arg1, u32 arg2) -> u32
Variables
- static void(*const FireballGuy_Functions