file
enterPortalSubtask.cEnter Portal Subtask.
Functions
- void ClearArmosData(void)
- void sub_080300C4(void)
- auto sub_0804AD18(void) -> bool32
- void sub_0804AD6C(RoomControls*)
- auto sub_0804ACA8(void) -> bool32
- void sub_0804AAD4(void)
- void sub_0804AB04(void)
- void sub_0804AB24(void)
- void Subtask_PortalCutscene_0(void)
- void Subtask_PortalCutscene_1(void)
- void Subtask_PortalCutscene_2(void)
- auto CheckInitPortal(void) -> bool32
- void GameMain_MinishPortal(void)
- void Subtask_PortalCutscene(void)
- void RespawnAsMinish(void)
Variables
- const EntityData gUnk_080D3E90
- const EntityData gUnk_080D3F30
- const EntityData gUnk_080D3FD0
- const EntityData gUnk_080D4070
- const EntityData*const gUnk_080D4110
- void(*const gUnk_080D4120
- void(*const Subtask_PortalCutscene_Functions
- const struct_080D4138 gUnk_080D4138
- const s16 gUnk_080D4140