src/code_08049DF4.c file

Functions

auto sub_08049DF4(u32 arg0) -> Entity*
auto sub_08049E18(void) -> Entity*
auto sub_08049E4C(void) -> Entity*
auto sub_08049E80(void) -> Entity*
auto sub_08049EB0(void) -> Entity*
auto sub_08049EE4(Entity* ent) -> u32
auto sub_08049F1C(Entity* entA, Entity* entB, s32 maxDist) -> bool32
auto PlayerInRange(Entity* ent, u32 arg1, s32 maxDist) -> bool32
auto sub_08049F84(Entity* ent, s32 arg2) -> u32
auto sub_08049FA0(Entity* ent) -> bool32
auto sub_08049FDC(Entity* ent, u32 arg1) -> bool32
auto sub_0804A024(Entity* ent, u32 arg1, u32 arg2) -> u32
auto sub_0804A168(Entity*, Entity*, MapLayer* mapLayer) -> u32
auto sub_0804A318(Entity*, Entity*, MapLayer* mapLayer) -> u32
auto sub_0804A044(Entity* entA, Entity* entB, u32 arg2) -> u32
auto sub_0804A4BC(u8* from, u8* to, s32 step, u32 bitmask) -> bool32

Variables

Entity* gUnk_020000B0
Entity*(*const gUnk_080D3BE8

Function documentation

u32 sub_0804A044(Entity* entA, Entity* entB, u32 arg2)