file
code_08049CD4.c
Functions
- void MemFill32(u32 value, void* dest, u32 size)
- void UpdateCurrentRoom(RoomMemory*)
- auto AddCurrentRoom(void) -> RoomMemory*
- void ClearRoomMemory(void)
- void EnemyDisableRespawn(Enemy* ent)
- auto EnemyEnableRespawn(u32 enemyIdx) -> u32
- void UpdateRoomTracker(void)