src/code_08049CD4.c file

Functions

void MemFill32(u32 value, void* dest, u32 size)
void UpdateCurrentRoom(RoomMemory*)
auto AddCurrentRoom(void) -> RoomMemory*
void ClearRoomMemory(void)
void EnemyDisableRespawn(Enemy* ent)
auto EnemyEnableRespawn(u32 enemyIdx) -> u32
void UpdateRoomTracker(void)