Enemy struct
#include <include/enemy.h>
Public variables
- Entity base
- Entity* child
- u8 idx
- u8 enemyFlags
- u8 rangeX
- u8 rangeY
- s16 homeX
- s16 homeY
- union SplitHWord field_0x74
- union SplitHWord field_0x76
- union SplitHWord field_0x78
- union SplitHWord field_0x7a
- union SplitWord field_0x7c
- union SplitHWord field_0x80
- union SplitHWord field_0x82
- union SplitHWord cutsceneBeh
- union SplitHWord field_0x86