Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daTag_AllMato_c Struct Reference

Public Member Functions

void create ()
 
bool Delete ()
 
void Execute ()
 
bool Draw ()
 
void srchBouMato (void *, void *)
 
void srchItaMato (void *, void *)
 
void srchTaro (void *, void *)
 
void srchArrow (void *, void *)
 
void isDelete ()
 
void entryBouMatoActors ()
 
void entryItaMatoActors ()
 
void getTaroActorP ()
 
void getArrowActorP ()
 
void checkCrsMato ()
 
void checkCrsMato2 ()
 
void checkBrkMato ()
 
void evtChange (u16)
 
 ~daTag_AllMato_c ()
 

Constructor & Destructor Documentation

◆ ~daTag_AllMato_c()

daTag_AllMato_c::~daTag_AllMato_c ( )

Member Function Documentation

◆ checkBrkMato()

void daTag_AllMato_c::checkBrkMato ( )

◆ checkCrsMato()

void daTag_AllMato_c::checkCrsMato ( )

◆ checkCrsMato2()

void daTag_AllMato_c::checkCrsMato2 ( )

◆ create()

void daTag_AllMato_c::create ( )

◆ Delete()

bool daTag_AllMato_c::Delete ( )

◆ Draw()

bool daTag_AllMato_c::Draw ( )

◆ entryBouMatoActors()

void daTag_AllMato_c::entryBouMatoActors ( )

◆ entryItaMatoActors()

void daTag_AllMato_c::entryItaMatoActors ( )

◆ evtChange()

void daTag_AllMato_c::evtChange ( u16  param_0)

◆ Execute()

void daTag_AllMato_c::Execute ( )

◆ getArrowActorP()

void daTag_AllMato_c::getArrowActorP ( )

◆ getTaroActorP()

void daTag_AllMato_c::getTaroActorP ( )

◆ isDelete()

void daTag_AllMato_c::isDelete ( )

◆ srchArrow()

void daTag_AllMato_c::srchArrow ( void param_0,
void param_1 
)

◆ srchBouMato()

void daTag_AllMato_c::srchBouMato ( void param_0,
void param_1 
)

◆ srchItaMato()

void daTag_AllMato_c::srchItaMato ( void param_0,
void param_1 
)

◆ srchTaro()

void daTag_AllMato_c::srchTaro ( void param_0,
void param_1 
)

The documentation for this struct was generated from the following file: