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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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This is the complete list of members for dCsr_mng_c::ccObj_c, including all inherited members.
| draw(f32, f32)=0 | mDoGph_gInf_c::csr_c | pure virtual |
| field_0x05 | dCsr_mng_c::node_c | |
| getBlurID() | mDoGph_gInf_c::csr_c | inlinestatic |
| isInside(s16, s16) | dCsr_mng_c::ccObj_c | virtual |
| isPointer() | mDoGph_gInf_c::csr_c | virtual |
| m_actor_id | dCsr_mng_c::node_c | |
| m_blurID | mDoGph_gInf_c::csr_c | static |
| m_csr | dCsr_mng_c::node_c | |
| m_mask | dCsr_mng_c::node_c | |
| m_next | dCsr_mng_c::node_c | |
| m_nowEffPos | mDoGph_gInf_c::csr_c | static |
| m_oldEffPos | mDoGph_gInf_c::csr_c | static |
| m_oldOldEffPos | mDoGph_gInf_c::csr_c | static |
| m_pointed_obj | dCsr_mng_c::node_c | |
| m_prev | dCsr_mng_c::node_c | |
| m_priority | dCsr_mng_c::node_c | |
| particleExecute() | mDoGph_gInf_c::csr_c | static |
| set(u16, u8, u8) | dCsr_mng_c::ccObj_c | |
| dCsr_mng_c::node_c::set(u8 i_priority, u8, u16 i_mask) | dCsr_mng_c::node_c | |
| signature(void) const | dCsr_mng_c::ccObj_c | inlinevirtual |
| ~ccObj_c(void) | dCsr_mng_c::ccObj_c | virtual |
| ~csr_c() | mDoGph_gInf_c::csr_c | inlinevirtual |