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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Go to the source code of this file.
Classes | |
| struct | _HBMSEQTRACK |
| struct | _HBMSEQSEQUENCE |
Typedefs | |
| typedef u32 | HBMSEQSTATE |
| typedef struct _HBMSEQSEQUENCE | HBMSEQSEQUENCE |
| typedef struct _HBMSEQTRACK | HBMSEQTRACK |
Enumerations | |
| enum | HBMSEQSTATE_et { HBM_SEQ_STATE_0 , HBM_SEQ_STATE_1 , HBM_SEQ_STATE_2 , HBM_SEQ_STATE_3 } |
Functions | |
| void | HBMSEQInit (void) |
| void | HBMSEQQuit (void) |
| void | HBMSEQRunAudioFrame (void) |
| void | HBMSEQAddSequence (HBMSEQSEQUENCE *sequence, u8 *midiStream, u8 *wavetable, u8 *samples, u8 *zerobuffer) |
| void | HBMSEQRemoveSequence (HBMSEQSEQUENCE *sequence) |
| void | HBMSEQSetState (HBMSEQSEQUENCE *sequence, HBMSEQSTATE state) |
| HBMSEQSTATE | HBMSEQGetState (HBMSEQSEQUENCE *sequence) |
| void | HBMSEQSetVolume (HBMSEQSEQUENCE *sequence, s32 dB) |
| s32 | HBMSEQGetVolume (HBMSEQSEQUENCE *sequence) |
| typedef struct _HBMSEQSEQUENCE HBMSEQSEQUENCE |
| typedef u32 HBMSEQSTATE |
| typedef struct _HBMSEQTRACK HBMSEQTRACK |
| enum HBMSEQSTATE_et |
| void HBMSEQAddSequence | ( | HBMSEQSEQUENCE * | sequence, |
| u8 * | midiStream, | ||
| u8 * | wavetable, | ||
| u8 * | samples, | ||
| u8 * | zerobuffer ) |
| HBMSEQSTATE HBMSEQGetState | ( | HBMSEQSEQUENCE * | sequence | ) |
| s32 HBMSEQGetVolume | ( | HBMSEQSEQUENCE * | sequence | ) |
| void HBMSEQInit | ( | void | ) |
| void HBMSEQQuit | ( | void | ) |
| void HBMSEQRemoveSequence | ( | HBMSEQSEQUENCE * | sequence | ) |
| void HBMSEQRunAudioFrame | ( | void | ) |
| void HBMSEQSetState | ( | HBMSEQSEQUENCE * | sequence, |
| HBMSEQSTATE | state ) |
| void HBMSEQSetVolume | ( | HBMSEQSEQUENCE * | sequence, |
| s32 | dB ) |