Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JAUAudibleParam.h
Go to the documentation of this file.
1#ifndef JAUAUDIBLEPARAM_H
2#define JAUAUDIBLEPARAM_H
3
4#include <dolphin/types.h>
5
12 return (u32)((*(u8*)&field_0x0.raw >> 4) & 0xf) * (1.0f / 15.0f);
13 }
14
15 union {
16 struct {
20 struct {
21 u8 b0_0 : 4;
22 u8 b0_4 : 1;
23 u8 b0_5 : 1;
24 u8 b0_6 : 1;
25 u8 b0_7 : 1;
26 u8 b1_0 : 1;
27 u8 b1_1 : 1;
34};
35
36#endif /* JAUAUDIBLEPARAM_H */
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
unsigned char u8
Definition types.h:8
Definition JAUAudibleParam.h:10
u16 f0
Definition JAUAudibleParam.h:17
u16 f1
Definition JAUAudibleParam.h:18
u8 b0_7
Definition JAUAudibleParam.h:25
u8 b1_0
Definition JAUAudibleParam.h:26
u8 b1_1
Definition JAUAudibleParam.h:27
u32 raw
Definition JAUAudibleParam.h:32
u8 b3
Definition JAUAudibleParam.h:30
u8 b0_5
Definition JAUAudibleParam.h:23
struct JAUAudibleParam::@160::@162 bytes
union JAUAudibleParam::@160 field_0x0
struct JAUAudibleParam::@160::@161 half
u8 b1_2_7
Definition JAUAudibleParam.h:28
u8 b0_0
Definition JAUAudibleParam.h:21
u8 b0_4
Definition JAUAudibleParam.h:22
u8 b0_6
Definition JAUAudibleParam.h:24
f32 getDopplerPower() const
Definition JAUAudibleParam.h:11
u8 b2
Definition JAUAudibleParam.h:29