Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JAUAudibleParam.h
Go to the documentation of this file.
1#ifndef JAUAUDIBLEPARAM_H
2#define JAUAUDIBLEPARAM_H
3
10 return (u32)((*(u8*)&field_0x0.raw >> 4) & 0xf) * (1.0f / 15.0f);
11 }
12 union {
13 struct {
17 struct {
18 u8 b0_0 : 4;
19 u8 b0_4 : 1;
20 u8 b0_5 : 1;
21 u8 b0_6 : 1;
22 u8 b0_7 : 1;
23 u8 b1_0 : 1;
24 u8 b1_1 : 1;
31};
32
33#endif /* JAUAUDIBLEPARAM_H */
Definition JAUAudibleParam.h:8
u16 f0
Definition JAUAudibleParam.h:14
u16 f1
Definition JAUAudibleParam.h:15
u8 b0_7
Definition JAUAudibleParam.h:22
u8 b1_0
Definition JAUAudibleParam.h:23
u8 b1_1
Definition JAUAudibleParam.h:24
union JAUAudibleParam::@115 field_0x0
u32 raw
Definition JAUAudibleParam.h:29
u8 b3
Definition JAUAudibleParam.h:27
u8 b0_5
Definition JAUAudibleParam.h:20
u8 b1_2_7
Definition JAUAudibleParam.h:25
u8 b0_0
Definition JAUAudibleParam.h:18
u8 b0_4
Definition JAUAudibleParam.h:19
struct JAUAudibleParam::@115::@117 bytes
u8 b0_6
Definition JAUAudibleParam.h:21
f32 getDopplerPower() const
Definition JAUAudibleParam.h:9
struct JAUAudibleParam::@115::@116 half
u8 b2
Definition JAUAudibleParam.h:26
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8