![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
This is the complete list of members for JASMemChunkPool< ChunkSize, T >::MemoryChunk, including all inherited members.
| alloc(u32 size) | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| checkArea(const void *ptr) const | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| free(void *mem) | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| getFreeSize() const | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| getNextChunk() | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| isEmpty() const | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| mBuffer | JASMemChunkPool< ChunkSize, T >::MemoryChunk | |
| mChunks | JASMemChunkPool< ChunkSize, T >::MemoryChunk | |
| MemoryChunk(MemoryChunk *nextChunk) | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| mNextChunk | JASMemChunkPool< ChunkSize, T >::MemoryChunk | |
| mUsedSize | JASMemChunkPool< ChunkSize, T >::MemoryChunk | |
| revive() | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |
| setNextChunk(MemoryChunk *chunk) | JASMemChunkPool< ChunkSize, T >::MemoryChunk | inline |