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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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psmtx.c File Reference

Functions

asm void PSMTXReorder (const register Mtx src, register ROMtx dest)
 
asm void PSMTXROMultVecArray (const register ROMtx m, const register Vec *srcBase, register Vec *dstBase, register u32 count)
 
asm void PSMTXROSkin2VecArray (const register ROMtx m0, const register ROMtx m1, const register f32 *wtBase, const register Vec *srcBase, register Vec *dstBase, register u32 count)
 
asm void PSMTXROMultS16VecArray (const register Mtx m, const register S16Vec *srcBase, register Vec *dstBase, register u32 count)
 
asm void PSMTXMultS16VecArray (const register ROMtx *m, const register S16Vec *srcBase, register Vec *dstBase, register u32 count)
 

Function Documentation

◆ PSMTXMultS16VecArray()

asm void PSMTXMultS16VecArray ( const register ROMtx * m,
const register S16Vec * srcBase,
register Vec * dstBase,
register u32 count )

◆ PSMTXReorder()

asm void PSMTXReorder ( const register Mtx src,
register ROMtx dest )

◆ PSMTXROMultS16VecArray()

asm void PSMTXROMultS16VecArray ( const register Mtx m,
const register S16Vec * srcBase,
register Vec * dstBase,
register u32 count )

◆ PSMTXROMultVecArray()

asm void PSMTXROMultVecArray ( const register ROMtx m,
const register Vec * srcBase,
register Vec * dstBase,
register u32 count )

◆ PSMTXROSkin2VecArray()

asm void PSMTXROSkin2VecArray ( const register ROMtx m0,
const register ROMtx m1,
const register f32 * wtBase,
const register Vec * srcBase,
register Vec * dstBase,
register u32 count )