Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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psmtx.c File Reference

Functions

asm void PSMTXReorder (const __REGISTER Mtx src, __REGISTER ROMtx dest)
 
asm void PSMTXROMultVecArray (const __REGISTER ROMtx m, const __REGISTER Vec *srcBase, __REGISTER Vec *dstBase, __REGISTER u32 count)
 
asm void PSMTXROSkin2VecArray (const __REGISTER ROMtx m0, const __REGISTER ROMtx m1, const __REGISTER f32 *wtBase, const __REGISTER Vec *srcBase, __REGISTER Vec *dstBase, __REGISTER u32 count)
 
asm void PSMTXROMultS16VecArray (const __REGISTER Mtx m, const __REGISTER S16Vec *srcBase, __REGISTER Vec *dstBase, __REGISTER u32 count)
 
asm void PSMTXMultS16VecArray (const __REGISTER ROMtx *m, const __REGISTER S16Vec *srcBase, __REGISTER Vec *dstBase, __REGISTER u32 count)
 

Function Documentation

◆ PSMTXMultS16VecArray()

asm void PSMTXMultS16VecArray ( const __REGISTER ROMtx * m,
const __REGISTER S16Vec * srcBase,
__REGISTER Vec * dstBase,
__REGISTER u32 count )

◆ PSMTXReorder()

asm void PSMTXReorder ( const __REGISTER Mtx src,
__REGISTER ROMtx dest )

◆ PSMTXROMultS16VecArray()

asm void PSMTXROMultS16VecArray ( const __REGISTER Mtx m,
const __REGISTER S16Vec * srcBase,
__REGISTER Vec * dstBase,
__REGISTER u32 count )

◆ PSMTXROMultVecArray()

asm void PSMTXROMultVecArray ( const __REGISTER ROMtx m,
const __REGISTER Vec * srcBase,
__REGISTER Vec * dstBase,
__REGISTER u32 count )

◆ PSMTXROSkin2VecArray()

asm void PSMTXROSkin2VecArray ( const __REGISTER ROMtx m0,
const __REGISTER ROMtx m1,
const __REGISTER f32 * wtBase,
const __REGISTER Vec * srcBase,
__REGISTER Vec * dstBase,
__REGISTER u32 count )