Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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osdsp_task.cpp File Reference

Functions

static void Dsp_Update_Request ()
 
void __DSPHandler (__OSInterrupt interrupt, OSContext *context)
 
void DsyncFrame2 (u32 param_0, u32 param_1, u32 param_2)
 
static void DsyncFrame3 (u32 param_0, u32 param_1, u32 param_2, u32 param_3, u32 param_4)
 
bool Dsp_Running_Check ()
 
void Dsp_Running_Start ()
 

Variables

static vu8 struct_80451308
 
static u8 struct_80451309
 
DSPTaskInfoDSP_prior_task
 
static u32 sync_stack [5]
 
u8 data_80451310 [8]
 
u8 data_80451318 [8]
 
u8 data_80451320 [8]
 
u8 data_80451328 [8]
 

Function Documentation

◆ __DSPHandler()

void __DSPHandler ( __OSInterrupt  interrupt,
OSContext context 
)

◆ Dsp_Running_Check()

bool Dsp_Running_Check ( )

◆ Dsp_Running_Start()

void Dsp_Running_Start ( )

◆ Dsp_Update_Request()

static void Dsp_Update_Request ( )
static

◆ DsyncFrame2()

void DsyncFrame2 ( u32  param_0,
u32  param_1,
u32  param_2 
)

◆ DsyncFrame3()

static void DsyncFrame3 ( u32  param_0,
u32  param_1,
u32  param_2,
u32  param_3,
u32  param_4 
)
static

Variable Documentation

◆ data_80451310

u8 data_80451310[8]

◆ data_80451318

u8 data_80451318[8]

◆ data_80451320

u8 data_80451320[8]

◆ data_80451328

u8 data_80451328[8]

◆ DSP_prior_task

DSPTaskInfo* DSP_prior_task

◆ struct_80451308

vu8 struct_80451308
static

◆ struct_80451309

u8 struct_80451309
static

◆ sync_stack

u32 sync_stack[5]
static