Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
lyt_common.cpp File Reference

Namespaces

namespace  nw4hbm
 
namespace  nw4hbm::lyt
 
namespace  nw4hbm::lyt::detail
 

Functions

bool nw4hbm::lyt::detail::EqualsPaneName (const char *name1, const char *name2)
 
bool nw4hbm::lyt::detail::EqualsMaterialName (const char *name1, const char *name2)
 
bool nw4hbm::lyt::detail::TestFileHeader (const res::BinaryFileHeader &fileHeader)
 
bool nw4hbm::lyt::detail::TestFileHeader (const res::BinaryFileHeader &fileHeader, u32 testSig)
 
bool nw4hbm::lyt::detail::IsModulateVertexColor (ut::Color *vtxColors, u8 glbAlpha)
 
ut::Color nw4hbm::lyt::detail::MultipleAlpha (const ut::Color col, u8 alpha)
 
void nw4hbm::lyt::detail::MultipleAlpha (ut::Color *dst, const ut::Color *src, u8 alpha)
 
void nw4hbm::lyt::detail::SetVertexFormat (bool bModulate, u8 texCoordNum)
 
static void nw4hbm::lyt::detail::__deadstrip1 ()
 
void nw4hbm::lyt::detail::DrawQuad (const math::VEC2 &basePt, const Size &size, u8 texCoordNum, const TexCoords *texCoords, const ut::Color *vtxColors)
 
void nw4hbm::lyt::detail::DrawQuad (const math::VEC2 &basePt, const Size &size, u8 texCoordNum, const TexCoords *texCoords, const ut::Color *vtxColors, u8 alpha)
 
void nw4hbm::lyt::detail::DrawLine (const math::VEC2 &pos, const Size &size, ut::Color color)
 
void nw4hbm::lyt::detail::InitGXTexObjFromTPL (GXTexObj *to, TPLPalette *pal, u32 id)