Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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interface.h
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1#ifndef JSTUDIOTOOLLIBRARY_INTERFACE_H
2#define JSTUDIOTOOLLIBRARY_INTERFACE_H
3
5
6namespace JStudioToolLibrary {
7 struct TPad {
8 struct TData {
10 void reset();
11
12 /* 0x00 */ int iButton_;
13 /* 0x04 */ int iButtonTrigger_;
14 /* 0x08 */ int iButtonRelease_;
15 /* 0x0C */ int iButtonRepeat_;
22 };
23
25
26 void setPad(const JUTGamePad* pPad) {
27 pPad_ = pPad;
28 }
29
30 bool isEnabled() const;
31 void getData(TData*) const;
38 int getButton_repeat() const;
39 int getButton_release() const;
40 int getButton_trigger() const;
41 int getButton() const;
42
43 /* 0x0 */ const JUTGamePad* pPad_;
44 };
45}
46
47#endif
float f32
Definition types.h:25
Definition anchor.h:6
Definition interface.h:8
int iButtonTrigger_
Definition interface.h:13
int iButtonRepeat_
Definition interface.h:15
f32 fAnalogSubStickX_
Definition interface.h:18
int iButton_
Definition interface.h:12
int iButtonRelease_
Definition interface.h:14
f32 fAnalogSubStickY_
Definition interface.h:19
f32 fAnalogMainStickY_
Definition interface.h:17
f32 fAnalogTriggerL_
Definition interface.h:20
f32 fAnalogTriggerR_
Definition interface.h:21
f32 fAnalogMainStickX_
Definition interface.h:16
Definition interface.h:7
f32 getAnalog_mainStickY() const
const JUTGamePad * pPad_
Definition interface.h:43
f32 getAnalog_triggerR() const
f32 getAnalog_mainStickX() const
int getButton_release() const
f32 getAnalog_subStickY() const
void setPad(const JUTGamePad *pPad)
Definition interface.h:26
void getData(TData *) const
int getButton_repeat() const
f32 getAnalog_subStickX() const
f32 getAnalog_triggerL() const
int getButton_trigger() const
Definition JUTGamePad.h:28