Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_pc_draw.h
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#ifndef F_PC_DRAW_H_
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#define F_PC_DRAW_H_
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#include "
dolphin/types.h
"
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typedef
struct
base_process_class
base_process_class
;
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typedef
int (*
fpcDw_HandlerFunc
)(
void
*,
void
*);
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typedef
int (*
fpcDw_HandlerFuncFunc
)(
fpcDw_HandlerFunc
);
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s32
fpcDw_Execute
(
base_process_class
* i_proc);
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s32
fpcDw_Handler
(
fpcDw_HandlerFuncFunc
i_iterHandler,
fpcDw_HandlerFunc
i_func);
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#endif
types.h
s32
signed long s32
Definition
types.h:11
fpcDw_HandlerFunc
int(* fpcDw_HandlerFunc)(void *, void *)
Definition
f_pc_draw.h:8
fpcDw_Handler
s32 fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func)
Definition
f_pc_draw.cpp:34
fpcDw_Execute
s32 fpcDw_Execute(base_process_class *i_proc)
Definition
f_pc_draw.cpp:12
fpcDw_HandlerFuncFunc
int(* fpcDw_HandlerFuncFunc)(fpcDw_HandlerFunc)
Definition
f_pc_draw.h:9
base_process_class
Definition
f_pc_base.h:22
include
f_pc
f_pc_draw.h
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