Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Twilight Princess
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include
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dolphin
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f_ap
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f_pc
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f_pc_base.h
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f_pc_create_iter.h
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f_pc_create_req.h
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f_pc_create_tag.h
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f_pc_creator.h
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f_pc_debug_sv.h
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f_pc_delete_tag.h
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f_pc_deletor.h
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f_pc_draw.h
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f_pc_draw_priority.h
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f_pc_executor.h
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f_pc_fstcreate_req.h
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f_pc_layer.h
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f_pc_layer_iter.h
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f_pc_layer_tag.h
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f_pc_leaf.h
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f_pc_line.h
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f_pc_line_iter.h
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f_pc_line_tag.h
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f_pc_load.h
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f_pc_manager.h
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f_pc_method.h
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f_pc_method_iter.h
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f_pc_method_tag.h
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f_pc_name.h
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f_pc_node.h
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f_pc_node_req.h
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f_pc_pause.h
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f_pc_priority.h
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f_pc_profile.h
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f_pc_profile_lst.h
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f_pc_searcher.h
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f_pc_stdcreate_req.h
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JSystem
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m_Do
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REL
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SSystem
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TRK_MINNOW_DOLPHIN
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Z2AudioLib
dol2asm.h
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DynamicLink.h
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f_pc_draw.h
Go to the documentation of this file.
1
#ifndef F_PC_DRAW_H_
2
#define F_PC_DRAW_H_
3
4
#include "
dolphin/types.h
"
5
6
typedef
struct
base_process_class
base_process_class
;
7
8
typedef
int (*
fpcDw_HandlerFunc
)(
void
*,
void
*);
9
typedef
int (*
fpcDw_HandlerFuncFunc
)(
fpcDw_HandlerFunc
);
10
11
s32
fpcDw_Execute
(
base_process_class
* i_proc);
12
s32
fpcDw_Handler
(
fpcDw_HandlerFuncFunc
i_iterHandler,
fpcDw_HandlerFunc
i_func);
13
14
#endif
fpcDw_HandlerFunc
int(* fpcDw_HandlerFunc)(void *, void *)
Definition
f_pc_draw.h:8
fpcDw_Handler
s32 fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func)
Definition
f_pc_draw.cpp:36
fpcDw_Execute
s32 fpcDw_Execute(base_process_class *i_proc)
Definition
f_pc_draw.cpp:13
fpcDw_HandlerFuncFunc
int(* fpcDw_HandlerFuncFunc)(fpcDw_HandlerFunc)
Definition
f_pc_draw.h:9
base_process_class
Definition
f_pc_base.h:17
types.h
s32
signed long s32
Definition
types.h:8
include
f_pc
f_pc_draw.h
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