Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_overlap_mng.h
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1#ifndef F_F_OP_OVERLAP_MNG_H_
2#define F_F_OP_OVERLAP_MNG_H_
3
4#include "f_op/f_op_overlap.h"
5
7
14int fopOvlpM_IsPeek();
15int fopOvlpM_IsDone();
19int fopOvlpM_Cancel();
20void fopOvlpM_Init();
21
22#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition f_op_overlap.h:6
void fopOvlpM_Done(overlap_task_class *i_this)
Definition f_op_overlap_mng.cpp:43
void fopOvlpM_ToldAboutID(fpc_ProcID param_1)
Definition f_op_overlap_mng.cpp:48
void fopOvlpM_Init()
Definition f_op_overlap_mng.cpp:119
int fopOvlpM_IsDone()
Definition f_op_overlap_mng.cpp:58
void fopOvlpM_Management()
Definition f_op_overlap_mng.cpp:94
int fopOvlpM_SceneIsStart()
Definition f_op_overlap_mng.cpp:28
int fopOvlpM_IsPeek()
Definition f_op_overlap_mng.cpp:53
int fopOvlpM_ClearOfReq()
Definition f_op_overlap_mng.cpp:72
int fopOvlpM_IsOutReq(overlap_task_class *i_this)
Definition f_op_overlap_mng.cpp:38
int fopOvlpM_Cancel()
Definition f_op_overlap_mng.cpp:105
request_base_class * fopOvlpM_Request(s16 param_1, u16 param_2)
Definition f_op_overlap_mng.cpp:83
int fopOvlpM_SceneIsStop()
Definition f_op_overlap_mng.cpp:18
int fopOvlpM_IsDoingReq()
Definition f_op_overlap_mng.cpp:63
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition c_request.h:6
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9