Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_overlap_mng.h
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1#ifndef F_F_OP_OVERLAP_MNG_H_
2#define F_F_OP_OVERLAP_MNG_H_
3
4#include "f_op/f_op_overlap.h"
6
8
12int fopOvlpM_IsOutReq(overlap_task_class* i_overlap_task);
13void fopOvlpM_Done(overlap_task_class* i_overlap_task);
14void fopOvlpM_ToldAboutID(fpc_ProcID i_sceneId);
15int fopOvlpM_IsPeek();
16int fopOvlpM_IsDone();
19overlap_request_class* fopOvlpM_Request(s16 i_procname, u16 i_peektime);
20int fopOvlpM_Cancel();
21void fopOvlpM_Init();
22
23#endif
Definition f_op_overlap_req.h:12
signed short int s16
Definition types.h:9
unsigned short int u16
Definition types.h:10
void fopOvlpM_ToldAboutID(fpc_ProcID i_sceneId)
Definition f_op_overlap_mng.cpp:41
int fopOvlpM_IsOutReq(overlap_task_class *i_overlap_task)
Definition f_op_overlap_mng.cpp:33
void fopOvlpM_Init()
Definition f_op_overlap_mng.cpp:103
int fopOvlpM_IsDone()
Definition f_op_overlap_mng.cpp:51
void fopOvlpM_Management()
Definition f_op_overlap_mng.cpp:78
int fopOvlpM_SceneIsStart()
Definition f_op_overlap_mng.cpp:24
int fopOvlpM_IsPeek()
Definition f_op_overlap_mng.cpp:47
int fopOvlpM_ClearOfReq()
Definition f_op_overlap_mng.cpp:63
int fopOvlpM_Cancel()
Definition f_op_overlap_mng.cpp:90
overlap_request_class * fopOvlpM_Request(s16 i_procname, u16 i_peektime)
Definition f_op_overlap_mng.cpp:69
int fopOvlpM_SceneIsStop()
Definition f_op_overlap_mng.cpp:15
int fopOvlpM_IsDoingReq()
Definition f_op_overlap_mng.cpp:55
void fopOvlpM_Done(overlap_task_class *i_overlap_task)
Definition f_op_overlap_mng.cpp:37
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition f_op_overlap.h:7
Definition c_request.h:6