Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_msg.h
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1#ifndef F_OP_F_OP_MSG_H
2#define F_OP_F_OP_MSG_H
3
5#include "f_pc/f_pc_leaf.h"
6
7class fopAc_ac_c;
8
9class msg_class : public leafdraw_class {
10public:
11 /* 0xC0 */ int mMsgType;
14 /* 0xDC */ fopAc_ac_c* mpActor;
15 /* 0xE0 */ cXyz mPos;
16 /* 0xEC */ u32 mMsgID;
17 /* 0xF0 */ u32 field_0xf0;
18 /* 0xF4 */ u32 field_0xf4;
19 /* 0xF8 */ u16 mMode;
21}; // Size: 0xFC
22
24
25#endif /* F_OP_F_OP_MSG_H */
Definition f_op_msg.h:9
u8 mSelectedChoiceIdx
Definition f_op_msg.h:20
create_tag_class draw_tag
Definition f_op_msg.h:12
int mMsgType
Definition f_op_msg.h:11
fopAc_ac_c * mpActor
Definition f_op_msg.h:14
u16 mMode
Definition f_op_msg.h:19
u32 field_0xf0
Definition f_op_msg.h:17
u32 mMsgID
Definition f_op_msg.h:16
u32 field_0xf4
Definition f_op_msg.h:18
cXyz mPos
Definition f_op_msg.h:15
leafdraw_method_class * sub_method
Definition f_op_msg.h:13
leafdraw_method_class g_fopMsg_Method
Definition f_op_msg.cpp:87
Definition d_a_hozelda.cpp:20
Definition c_tag.h:10
Definition d_a_ep.cpp:19
Definition f_pc_leaf.h:16
Definition f_pc_leaf.h:11
unsigned long u32
Definition types.h:10
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8